Re: NPC Contact System Details Revealed
Posted: Wed Feb 13, 2013 11:49 am
I agree! Great idea!
The fact that the player could perhaps even contain information could be a great gameplay addition.
For instance, take a ship to sneak under the shields of a capital ship. Destroy their communications array and jump in the rest of your fleet to destroy and pillage.
With nobody around to witness your actions, the ship would be lost in space. Nobody would suspect you, unless you like to bring trophies.
The fact that the player could perhaps even contain information could be a great gameplay addition.
For instance, take a ship to sneak under the shields of a capital ship. Destroy their communications array and jump in the rest of your fleet to destroy and pillage.
With nobody around to witness your actions, the ship would be lost in space. Nobody would suspect you, unless you like to bring trophies.