

KS : http://www.kickstarter.com/projects/jos ... sts/708268
YT : https://www.youtube.com/watch?v=ADcfqusFfaM
Agreed! I assume you were on the KS and transferred to the forums when it completed. I don't distinguish between the two as it feels like the same continuous event. Except for the chatroll nature of KS which had it's charm.Katorone wrote:What a year indeed! I'm very happy I've been here (almost) from the start. Putting the video from a year next to this one really shows how much the game has improved. Now, being on the verge of adding actual gameplay, I'm very exited about what's to come in the following year.
Didn't really notice the twinkling of stars I have to say.. but I did notice 2 distinct twinkling or flashing lights on the surface of the planet... or so it seemed to be coming from the planet surface. I was waiting for Josh to mention those in his video but he never did... so I assumed that it was either just some object in between the camera and the planet that wasn't worthy of mention, or a bug he was still working out..Flatfingers wrote: 2. I noticed a "twinkling" effect of point light sources (stars and cities on planets) during rotation (and, to a lesser extent, translation).
The 3D space game I've been fiddling with (in Java3D, which I think uses a version of OpenGL as a base) has the same effect, only more pronounced. I find it a bit distracting, and I wonder what others think.
What's there to visually distinguish nebulae that emit light to those that reflect it?Flatfingers wrote:A couple of quick notes on the video:
1. Nebulae do look very nice! I'm looking forward to fiddling with the graphics options to obtain my own personal visual perfection.One thing about nebulae out here in the real world (which I mention for inspiration, not as a You Have To Do It This Way) is that there are both emission and reflection nebulae. That is, some glow from the interactions of energetic particles and dust, while others only reflect the light of very bright things nearby. This combination makes for some very dramatic images (although they're usually either intensified or use false colors with filters).
Any chance of reflection nebulae? Or would that not really add value?
Those were the AI ships he was mentioning when he tried to catch up to them. The ones that came back to unload their goods.light487 wrote:Didn't really notice the twinkling of stars I have to say.. but I did notice 2 distinct twinkling or flashing lights on the surface of the planet... or so it seemed to be coming from the planet surface. I was waiting for Josh to mention those in his video but he never did... so I assumed that it was either just some object in between the camera and the planet that wasn't worthy of mention, or a bug he was still working out..
I noticed that too. It bothered me a tiny bit.Flatfingers wrote:2. I noticed a "twinkling" effect of point light sources (stars and cities on planets) during rotation (and, to a lesser extent, translation).
The 3D space game I've been fiddling with (in Java3D, which I think uses a version of OpenGL as a base) has the same effect, only more pronounced. I find it a bit distracting, and I wonder what others think.
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