JoshParnell wrote:ThymineC wrote:They do not currently have any kind of penalty in place for converging on the same rock, so there's not any explicit force preventing them from doing so, it's just that the stochastic nature of it all makes that unlikely.
mcsven wrote:Fantastic work as usual Josh! I must admit that I burst out laughing in astonishment when you tilted the UI...
Kvallning wrote:I believe the old command interface we know and love is still going to be how we command things. The universe map will be just that, a larger overview that we can dig into if we want, but I doubt it will be what we're actually using for unit control.
Deggial wrote:I think the nodal "system level view" might very well be used as a navigation map. It really looks great!
However, the "link lines" to parent nodes are not necessary in this respect. Nodal organization is not of interest, when ordering your ship/fleet.
What is of interest are wormhole links. Those must not (optically) interfere with the "nodal organization links", which is why the later should not be visible in the navigaton map, IMHO.
rickisen wrote:The nice thing with nodes is that it can be as specific as you need, but still give you a very simple overview for the big picture stuff.
JoshParnell wrote:Grumblesaur wrote:I noticed two interesting things:
Many of the placenames in this new video had syllabic Rs (that is, Rs unaccompanied by vowels).
Some ships have domes on them now.
The naming algorithm sucks and I would do well to study your posts
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