Kvallning wrote:The idea of all the UI being one system is interesting. I enjoy that it's 3D and malleable, but I do miss the Matrix-y spreading effect the old editor had. This still blew my mind, though. That's putting it ridiculously lightly.
mcsven wrote:Fantastic work as usual Josh! I must admit that I burst out laughing in astonishment when you tilted the UI (and suffered my usual pangs of intense jealousy).
Do the features in the system maps actually correspond to things in the systems, or are they randomly generated for the UI?
Gazz wrote:I hate the fact that I can't play with that map just yet.
It will suck playing other space games with inferior navigation.
No one will want it changed back to a classic UI.
ThymineC wrote:(cross-posting here because for some bizarre reason I thought the announcement threads would be locked)
Holy shit that was incredible, Josh. I literally had an "Oh frak!" moment when I saw your interface go 3D, even though you'd alluded to that in your latest dev blog. Not to mention, the way that the universe map works is absolutely stellar. It's honestly one of the most beautiful things I've ever seen in a game. Goddamnit, now I've got nothing to look forward to until December 31st. Except maybe Christmas but meh. I just want to see more footage of this game.
JoshParnell wrote:Next I'll be receiving cobbled-together cut-outs from old scifi magazines that read "CLASSIC UI OR DIE." Scary business :lol:
Gazz wrote:JoshParnell wrote:Next I'll be receiving cobbled-together cut-outs from old scifi magazines that read "CLASSIC UI OR DIE." Scary business
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