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Development Update #6: June 2013

Posted: Sun Jun 30, 2013 12:32 pm
by JoshParnell
Is it me or is there something exceptionally seductive about building your own weapons.. :D

http://www.kickstarter.com/projects/jos ... sts/525420

Video:

http://www.youtube.com/watch?v=IqT1Lr6dnLs&hd=1

Re: Development Update #6: June 2013

Posted: Sun Jun 30, 2013 12:48 pm
by Elric von Rabenfels
Great video, once again.
I appreciate that you're taking the time to make these videos, even though you're working so hard.


Just... one... tiny piece of criticsm...

I, personally, feel like capital ships need to be MUCH, MUCH larger than the one you piloted in the video.
If that is "close" to how big a ship can get, that's not big enough in my humble opinion. Not even close to big enough.

Also, I suspect that while the texture has been improved by an incredible amount, the texture itself is still a placeholder?
Looks a bit too "Borg-Cube" to me, if you catch my drift. :P

Other than that, I'm downright amazed by how much progress you're making.
The idea of capital ships producing their own ammunition or even fighters is great!

Re: Development Update #6: June 2013

Posted: Sun Jun 30, 2013 12:54 pm
by Slymodi
YAY! great!

Re: Development Update #6: June 2013

Posted: Sun Jun 30, 2013 1:03 pm
by JoshParnell
Elric von Rabenfels wrote:Great video, once again.
I appreciate that you're taking the time to make these videos, even though you're working so hard.


Just... one... tiny piece of criticsm...

I, personally, feel like capital ships need to be MUCH, MUCH larger than the one you piloted in the video.
If that is "close" to how big a ship can get, that's not big enough in my humble opinion. Not even close to big enough.

Also, I suspect that while the texture has been improved by an incredible amount, the texture itself is still a placeholder?
Looks a bit too "Borg-Cube" to me, if you catch my drift. :P

Other than that, I'm downright amazed by how much progress you're making.
The idea of capital ships producing their own ammunition or even fighters is great!
Well, I know, I mean, we all want caps to be absolutely massive. Of course there are technical problems with this. I am trying my best to mitigate them, but, realistically, I think 2 orders of magnitude is about all I can manage (meaning 100x difference between large and small). I will continue to try to push this where possible, but it's really more of a technical limitation than a personal taste thing. I would love to have a battleship be 1000x the size of a fighter (or more!)

I wouldn't really say that textures are placeholder anymore. They may not be final, but I wouldn't be upset if that ended up in-game. Some factional styles will look different than others, so you will see some sleeker / non-borg-ish designs as well.

Can't wait to manufacture my own fighters :twisted:

Re: Development Update #6: June 2013

Posted: Sun Jun 30, 2013 1:08 pm
by Elric von Rabenfels
Ah, that puts my mind at ease!

Glad you want HUGE capital ships just as much as we do, I hope you will find ways to make 'em bigger without any technical difficulties during the development!

Well, maybe it's just that we've been looking at these very boxy designs (in both mesh and texture) for too long, would just love to see some other design. If it's just one "race" though, it makes sense. Was just worrying that the whole universe would end up with boxy Borg lookalikes. :lol:
The quality of the texture seems heavily improved though, so good job! Diversity will come with later builds I suppose.

No offence intended at all, just my feelings. You're doing an absolutely amazing job so far.
I'm just good at hitting people with metal objects while wearing my suit if plate armour and, oddly enough, webdesign.

Could never achieve making a game like you do, so, well done so far!

Cheers,
Elric

Re: Development Update #6: June 2013

Posted: Sun Jun 30, 2013 1:20 pm
by tokmak333
is the battleship biggest ship in this game? :?: :?: :?:

and yeah... The new graphics are looking awesome :ugeek: :mrgreen:

June 2013 Update

Posted: Sun Jun 30, 2013 1:34 pm
by Skyfligher
Amazing is all I can really say, the textures look so much better. The missiles are what I have really been waiting for I think it completes the whole capital ship just launching a barrage of death. Bigger than the missiles though is the crafting which is a huge accomplishment and I can't wait to see what it will look like when finished. The UI looks better as well, and the port to Linux is giant leap in the right direction. Enjoy your day off Josh have fun in Morrowind!

Re: Development Update #6: June 2013

Posted: Sun Jun 30, 2013 1:37 pm
by fraggdya
Hi Josh,

OK - feedback :)

The Graphics are hugely improved and the plating effect is *astonishing* and spot on. Thrusters seem improved?
UI is better and cleaner, improved.
The blueprint and crafting system is a great addition :) looks like its coming along nicely :)
Love the missile streaks - how about inbuilt silos on a ships surface?

Anyway - loved the update, no constructive criticism this month really :/

Watching the dev logs and the game's progress with real interest! have a good one.

PS I noticed the ships dont play ride of the valkyries yet :( boooo

Re: Development Update #6: June 2013

Posted: Sun Jun 30, 2013 1:38 pm
by HowSerendipitous
Perfect time to have a late dinner! I just got home from feeding my other half's cats, now to put on a 90s style toasted sandwich and enjoy the show. :twisted:

Re: Development Update #6: June 2013

Posted: Sun Jun 30, 2013 1:45 pm
by Skyfligher
Well astonishing is all I have to say so, Astonishing!

P.S. Saving my comments for the Fligher Podcast. Probably going to be a full Limit Theory Episode.

Re: Development Update #6: June 2013

Posted: Sun Jun 30, 2013 1:46 pm
by happyguy142
:shock: O....M....G!!!!!!!!!!!!!!!!!!!! That ship was gorgeous!!!!!! The lighting effect on the side of the ship, the textures and the design of the ship ahhhhh!!!!! not to mention the shear size of it and you are still going to be going slightly bigger!!! My son had to come over and push my mouth shut cause I was drooling...

Re: Development Update #6: June 2013

Posted: Sun Jun 30, 2013 1:51 pm
by Hardenberg
Well, this was nothing short of astounding.

I actually like the new textures; while the structure still is a tad bit too blocky for my taste, the textures do look crisp and convey a proper sense of scale. That thing looked like a proper battleship.

The construction thing had my mind reeling with the possibilities. A ship with a fabber, capable of manufacturing ammo and spare parts from locally available resources. Amazing. I do have a couple of questions, though.
- Does shunting more energy into the fabrication unit reduce cycle time?
- Is there a limitation on what can be produced onboard? I'd assume that the size of the cargo bay would put a hard limit on ship construction (i.E., you can't build large stuff due to not being able to stockpile enough raw materials), but other than that, do you plan to have distinct classes/tiers of items? (i.E., requiring separate and distinctive modules for ships, items and trading goods?)

The interface looks crisp and clean. I actually look forward to coming to grips with it.

Keep up the good work.

Oh, and while we're at it...could you give a rough estimate on the completion percentage of the game? While I do read the devlogs, it's rather hard to judge the progress on the different elements of the game.

Re: Development Update #6: June 2013

Posted: Sun Jun 30, 2013 5:01 pm
by darker70
They say Eve has the best space based graphics let's just say at this rate you will surpass them and then some I'm running out of superlatives for LT. :clap:

Re: Development Update #6: June 2013

Posted: Sun Jun 30, 2013 8:22 pm
by Gunther Haldan
Actually Josh, I like the way that capital ship looked. It looked mean as hell! And the lighting effects are amazing. I liked the way the asteroids cast shadows through the dust cloud. :clap: Keep up the good work. :thumbup:

Re: Development Update #6: June 2013

Posted: Sun Jun 30, 2013 9:26 pm
by DWMagus
I am amazed.

It looks gorgeous. But I think I'm going to have to echo Sky's sentiment. I'm saving my comments for the podcast. It will truly be a great one!

Josh, you should feel proud.

Actually, I do have ONE small criticism... The engines on the ship look like they're just attached so they look so out of place that it's comical. I know that's not the final placement, but I couldn't help but laugh at that.

:thumbup:

[Edit: Merged topics]