
This is a square room, want to know more?
qRogue v0.0.9
Crap, I could literally have you crawl through the digestive system of a dragon couldn't I?
Depends on how you define "beat", silver has to beat his laziness to actually make something worth being called a game there :V
This is the case, I've kinda gotten stuck on what I want to do with it, and started playing with Goatbot again.Cornflakes_91 wrote: ↑Wed Oct 09, 2019 8:15 amDepends on how you define "beat", silver has to beat his laziness to actually make something worth being called a game there :V
Mixed Euclidean and graphs, with the proportion describing something about the area. For instance, if you wanted the world to mostly be chaotic and shattered with islands of sanity, the "natural" sections would be heavily graphwise and decidedly non-Euclidean, while the "artificial" sections would be Euclidean rooms connected by corridors of varying degrees of topological coherence. Or if you wanted the world to mostly be flat but with pockets of corruption, the wider world would be Euclidean but devolve into graph space garbage near the epicenter of some kind of Event, with isolated blips scattered about like spatial shrapnel wounds.Silverware wrote: ↑Wed Oct 09, 2019 2:55 pmBut by DOG is it hard to think around how map generators would have to work.
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