Procedural Plants in Unity

Just what it sounds like.

Procedural Plants in Unity

Postby Flatfingers » Thu Apr 06, 2017 12:36 pm

Gamasutra has a good technical article today from Peter de Yong, who discusses some techniques (with Unity source code samples) for defining procedurally-generated plants.

This is part of the pitch for crowdfunding the game Antegods on Fig.
User avatar
Flatfingers
Vice Admiral
 
Posts: 4536
Joined: Sat Nov 24, 2012 12:45 am

Return to Everything & Anything



Who is online

Users browsing this forum: Bing [Bot] and 2 guests