Taiya's IRC-based RPG

Just what it sounds like.

Re: Taiya's IRC-based RPG

Postby Silverware » Thu Feb 09, 2017 5:39 pm

Code: Select all
12:37 < Taiya> >>> Events in Turn 4: Leia stalks Calix for a while to get a
               better idea of his schedule. Creepy.   The leading players
               are Condom and Bugmonster.
12:37 < Taiya> Silver has won by fame!  Talvieno has won by fame!
12:37 < Taiya> Most politicians are greedy thugs, but not Condom. it has
               chosen to be an upright, well-meaning leader that its people
               are proud of - and the Esori System eagerly accepts himher
               as their new emperor. Only time can tell whether they've
               chosen well, but chances are, they have.
12:37 < Taiya> Condom is a an amateur leader with practically no money to
               its name ($20), and is mildly unhappy with its life. The
               Francis, its ship, is in perfect condition, but has horrible
               weaponry. Right now, its list of contacts is impressive;
               it's earned galaxy-spanning fame, but no infamy. The local
               law enforcement isn't interested in it.
12:37 < Taiya> Bugmonster is a an amateur leader with practically no money
               to his name ($7), and is mildly unhappy with his life. The
               Bugmobile, his ship, is in perfect condition, but has poor
               weaponry. Right now, his list of contacts is godlike; he's
               earned galaxy-spanning fame, but no infamy. The local law
               enforcement isn't interested in him.
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Re: Taiya's IRC-based RPG

Postby Cha0zz » Fri Feb 10, 2017 5:50 am

Talvieno
THIS IS AWESOME!
:thumbup:
LT Wiki | IRC | REKT Wiki
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Re: Taiya's IRC-based RPG

Postby F4wk35 » Fri Feb 10, 2017 8:57 am

Cha0zz wrote:Talvieno
THIS IS AWESOME!
:thumbup:


It's absolutely great!

Even better with a bunch of random people using random names XD
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Re: Taiya's IRC-based RPG

Postby Detritus » Fri Feb 10, 2017 9:43 am

F4wk35 wrote:Even better with a bunch of random people using random names XD

Well to be honest, Silver and Magus's names are easy to figure out. :D
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Re: Taiya's IRC-based RPG

Postby Talvieno » Fri Feb 10, 2017 10:16 am

Day 22
Second beta test day was messy because people were really excited about getting a chance to break Taiya. She got kicked for flooding once, even. I fixed a LOT of bugs (check patchlist), but I'm sure a lot of them still lurk out there. To anyone that lost games midway: I'm really sorry.

Winners yesterday were Cha0zz (1), Talvieno (2), Silver (1), and DigitalDuck (2).

On another note, I've fixed Taiya to be able to use Unicode. Hopefully it'll work without breaking anything.

Some recent news has left me somewhat at a loss, and I probably won't get much done today. If you find any bugs, please add it here as a bug report and I'll get to it as soon as possible.




Patched since yesterday's beta session (ver 0.13.3):
Spoiler:      SHOW
ADDED:
  • Character starting sequence randomization: Characters are now randomized at start so you can't as easily tell who is who
  • Players should now receive warnings when their happiness or hull integrity is low
  • Taiya will now kick players that don't play for two turns in a row.
  • Taiya will now only give the first player the option to start the game
  • Added character name invalidation to keep from breaking things
  • Added the ability for a user with a master account to kill corrupted games (ANY corrupted game, including Image Mashup)
FIXED:
  • Fixed a few ActionVS typos
  • Fixed a bug where it would repeat loss messages for everyone
  • Fixed Taiya getting kicked from "Flooding" - i.e. talking too much (Hopefully)
  • Fixed a large number of bugs with joining active games
  • Fixed delays from mismatch of players and actions
  • You are no longer able to add new characters midgame with the same names as current ones
  • Fixed some commands missing from the command list
  • Fixed rare error with cash
  • Abandoning the game will no longer cause delays for other players
TWEAKED:
  • Tweaked how easy it is to get fame
  • Tweaked character generation
  • Tweaked scoring for fame/infamy to make it more obvious when someone is going to win by fame/infamy (should be better, may not be perfect)
  • Cash calculation now makes more sense (25% cash is roughly equal to $10,000, 50% cash is roughly equal to $1,000,000, 75% cash is roughly equal to $50,000,000, 100% cash is roughly equal to $1,000,000,000)


Total game progress: approximately 79% Complete (+5% bugfixes)
Current verision: 0.13.6
Spoiler:      SHOW
Current game VersionID = IsComplete.(PercentageTowardsCompletion - 75) * 3.33.PatchUpdateCount
0.0.1 is first
0.50.x is halfway done
1.0.x is released

Prototyping: Complete
Star system info: Complete
Save file and loading: Complete
Explaining first turn option: Complete
Entering starting stats: Complete
Turn timers: Complete
Making requests: Complete
Introduction: Complete
Option staggering: Complete
End-turn output to players: Complete
Endgame "win" messages: Complete
Wrapping up and closing game: Complete
Player "loss" messages: Complete
Finishing the turn: Complete
Explaining second turn option: Complete
End-of-turn calculations: Complete
Responding to requests: Complete
Storytext, minimal: Complete
Basic AI: Complete
Alpha testing: Complete
End-turn output to main channel (including scoring and scrambling): Complete
"lookup" feature: Complete
Getting character info: Complete
First turn option: Complete
Winning the game: Complete
RPG Threading: Complete (fixed error)
Money calculation: Complete (tweaked)
Scoring: Complete (tweaked)
Player elimination (losing early): Complete (fixed bug)
Joining game in progress (and keeping eliminated players from making new characters): Complete (fixed bugs)
Quitting the game: Complete (fixed bugs)
Abandoning the game: Complete (fixed bugs)
Game initialization: Complete (fixed bug)
Renaming ships: Complete (tweaked)
Joining new game: Complete (tweaked)
Second turn option: Complete (tweaked)
Adaptive AI: Started
Storytext, optimal: Started
Beta testing: Started
Rebalance for human players: Started
Midpoint class change: Not started
Switching nicks: Not started
High scores: Not started
Long-term analysis: Not started
Special game events: Not started
Making Taiya detect who is actually in #LTRPG: Not started
Name capitalization: Not started


Writing progress:
storytext: 445 lines
file length: 1344 lines (+31)
percentage of file that is storytext: 33% (-1%)
percentage of optimum complete: 11%
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Re: Taiya's IRC-based RPG

Postby Talvieno » Sun Feb 12, 2017 10:34 am

I haven't really gotten anything done in the past couple of days because of the previously mentioned news, the DF succession game, jobhunting, helping gf, and trying to make a REKT post. I will most likely be able to get more done today, though... probably. Tomorrow is a better bet, but I'll try to get some work done.
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Re: Taiya's IRC-based RPG

Postby Charley_Deallus » Sun Feb 12, 2017 4:22 pm

Talvieno wrote:I haven't really gotten anything done in the past couple of days because of the previously mentioned news, the DF succession game, jobhunting, helping gf, and trying to make a REKT post. I will most likely be able to get more done today, though... probably. Tomorrow is a better bet, but I'll try to get some work done.


Take a break Bub.
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Re: Taiya's IRC-based RPG

Postby Detritus » Mon Feb 13, 2017 8:41 am

Charley_Deallus wrote:
Talvieno wrote:I haven't really gotten anything done in the past couple of days because of the previously mentioned news, the DF succession game, jobhunting, helping gf, and trying to make a REKT post. I will most likely be able to get more done today, though... probably. Tomorrow is a better bet, but I'll try to get some work done.


Take a break Bub.

Charley has the best one liners. :D
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Re: Taiya's IRC-based RPG

Postby Talvieno » Tue Feb 14, 2017 9:00 am

Day 26
We've done many more beta tests and ironed out many more little bugs and imbalances. I think at this point it's just stable enough that I'll be able to keep moving forward with the project.

Next on the list is reaching 100% in expanding her text to the optimum level. This will probably take a while (maybe a few weeks or more?), but I'm quite confident I can get there. I've written several novels before, after all. :)




Patched since last time (ver 0.13.6):
Spoiler:      SHOW
ADDED:
  • You can now choose a random class by typing in "random" as your stats (e.g. Talv,male,random)
  • You can choose to have random stats assigned by typing in "random" or "rnd" for a single stat (e.g. 0,1,5,rnd,9)
  • Taiya now counts out the number of people that join so you know when it's okay to start the game
  • Removed: Taiya will no longer permit you to join a game in progress; too many associated problems
  • You can now say "ir" as a shorthand for "ircrpg" when making a new character
  • Asking Taiya "What's the holdup" will now have her put the names of the people that haven't finished their turn in main chat.
  • Taiya will let you start a new game from the #LTRPG channel
FIXED:
  • Fixed bug with turn completion
  • Made another attempt at fixing flooding so Taiya won't get kicked
  • Taiya will no longer undo pregame ship name changes
  • Fixed at least two typos in win messages
TWEAKED:
  • Tweaked hostile actions again to make them more difficult to accomplish
  • Game now starts a maximum of five minutes after the last person joins.


Total game progress: approximately 82% Complete (+3% total, +2% patches)
Current verision: 0.23.11
Spoiler:      SHOW
Current game VersionID = IsComplete. (PercentageTowardsCompletion - 75) * 3.33 .PatchUpdateCount
0.0.1 is first
0.50.x is halfway done
1.0.x is released

Prototyping: Complete
Star system info: Complete
Save file and loading: Complete
Explaining first turn option: Complete
Entering starting stats: Complete
Turn timers: Complete
Making requests: Complete
Introduction: Complete
Option staggering: Complete
End-turn output to players: Complete
Endgame "win" messages: Complete
Wrapping up and closing game: Complete
Player "loss" messages: Complete
Finishing the turn: Complete
Explaining second turn option: Complete
End-of-turn calculations: Complete
Responding to requests: Complete
Storytext, minimal: Complete
Basic AI: Complete
Alpha testing: Complete
End-turn output to main channel (including scoring and scrambling): Complete
"lookup" feature: Complete
Getting character info: Complete
First turn option: Complete
Winning the game: Complete
RPG Threading: Complete
Money calculation: Complete
Scoring: Complete
Quitting the game: Complete
Abandoning the game: Complete
Game initialization: Complete
Joining new game: Complete
Player elimination (losing early): Complete (tweaked)
Renaming ships: Complete (fixed and tweaked)
Second turn option: Complete (tweaked)
Storytext, optimal: Started
Beta testing: Started
Rebalance for human players: Started
High scores: Started
Midpoint class change: Not started
Switching nicks: Not started
Long-term analysis: Not started
Special game events: Not started
Making Taiya detect who is actually in #LTRPG: Not started


Writing progress:
storytext: 445 lines
file length: 1346 lines (+2)
percentage of file that is storytext: 33%
percentage of optimum complete: 11%
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Re: Taiya's IRC-based RPG

Postby Detritus » Tue Feb 14, 2017 9:23 am

Spoiler:      SHOW
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:ghost:
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Re: Taiya's IRC-based RPG

Postby Talvieno » Tue Feb 14, 2017 9:27 am

Awwwwww, Det, that's adorable! :D
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Re: Taiya's IRC-based RPG

Postby Detritus » Tue Feb 14, 2017 1:42 pm

[insert_inspiring_text_here]
Code: Select all
[12:07:52] <DWMagus> taiya, start the game
[12:08:15] <Taiya> Okay! I'm starting the game. The current characters are: Democracy, Pompus Cirillius III, Nozomi, Cronus, and LorthumV.
[12:10:49] <Taiya> >>> Events in Turn 1: Democracy stalks LorthumV for a while to get a better idea of his schedule. Creepy.  Cronus manages to swap out Nozomi's shipment of fuel for a gigantic order of custard pie, and leaves her to deal with the details. This totally ruins his day.  Pompus Cirillius III and Nozomi play ping-pong, and have a great time together.  Democracy tries to ruin Cronus's day, but fails so
[12:10:52] <Taiya> miserably that it only ends up amusing him.  LorthumV stalks Nozomi for a while to get a better idea of her schedule. Creepy.   The leading players are Cronus and Democracy.
[12:13:07] <Taiya> >>> Events in Turn 2: Cronus and Democracy talk about your dreams, and have a great time together.  Democracy tries to swap out Nozomi's shipment of fuel for a gigantic order of a single red rose, but it utterly fails to work, leaving both parties unhappy and confused.  Pompus Cirillius III spreads some nice tales about Cronus on Waterloo, making him slightly more famous.  Nozomi meets up with
[12:13:10] <Taiya> Pompus Cirillius III and have a wonderful conversation into the wee hours of the night, strengthening their friendship.   The leading player is Cronus.
[12:13:17] <DWMagus> "your"?
[12:13:19] <DigitalDuck> *their
[12:13:31] <cuisinart8> "a gigantic order of a single red rose"
[12:13:31] <Talvieno> where your?
[12:13:36] <Talvieno> rofl
[12:13:42] <Talvieno> whooops
[12:13:47] <Talvieno> forgot the gigantic order part :V
[12:13:51] <Talvieno> just remembered the shipment
[12:14:02] <Talvieno> "a shipment of a single red rose"
[12:14:12] <Talvieno> I had to get creative :V should probably remove that one
[12:14:37] <cuisinart8> lol
[12:15:01] <DigitalDuck> Democracy is just trying to ask Nozomi out. :D
[12:15:20] <DWMagus> Nozomi is courting democracy?
[12:15:24] <Talvieno> xD
[12:15:25] <cuisinart8> lol
[12:16:15] <Taiya> >>> Events in Turn 3: Nozomi sends some creds to Democracy's account as a gift. Democracy feels very grateful.  Cronus meets up with Nozomi and have a wonderful conversation into the wee hours of the night, strengthening their friendship.  Democracy tries to swap out Nozomi's shipment of fuel for a gigantic order of soured milk, but it utterly fails to work, leaving both parties unhappy and
[12:16:21] <Taiya> confused.  Democracy stalks Nozomi for a while to get a better idea of her schedule. Creepy.   The leading player is Cronus.
[12:16:44] <cuisinart8> rofl soured milk
[12:18:14] <Taiya> >>> Events in Turn 4: LorthumV does some legwork and manages to get Nozomi a small promotion. She is very grateful.  Cronus does some legwork and manages to get Pompus Cirillius III a small promotion. He is very grateful.  Pompus Cirillius III stalks Democracy for a while to get a better idea of his schedule. Creepy.  Democracy confuses Nozomi, making her think that Democracy lives somewhere
[12:18:20] <Taiya> other than he does.  Cronus sends some creds to Democracy's account as a gift. Democracy feels very grateful.   The leading player is Cronus.
[12:18:32] <Talvieno> Democracy is mean :(
[12:18:39] <cuisinart8> he is lol
[12:18:42] <Talvieno> Anarchy is better
[12:19:16] <DWMagus> lookup democracy
[12:19:17] <DWMagus> whoops
[12:19:24] <Detviet> :D
[12:20:01] <Talvieno> :D
[12:20:09] <DWMagus> Hrmmm...  that might be a bug.
[12:20:11] <Taiya> >>> Events in Turn 5: Pompus Cirillius III discovers that Cronus has been trying to slander him and puts a stop to it.  Democracy confuses Nozomi, making her think that Democracy lives somewhere other than he does.  Cronus spreads some nice tales about Nozomi on Waterloo, making her slightly more famous.  LorthumV spreads some nice tales about Nozomi on Nacre, making her slightly more famous.
[12:20:14] <Taiya> Nozomi tries to frame Pompus Cirillius III for committing a crime, but the authorities don't buy it, and he is quickly cleared.  LorthumV confuses Democracy, making him think that LorthumV lives somewhere other than he does.  Democracy stalks Pompus Cirillius III for a while to get a better idea of his schedule. Creepy.  Pompus Cirillius III confuses Cronus, making him think that Pompus
[12:20:14] <DWMagus> Or at least a partial balance issue
[12:20:17] <Taiya> Cirillius III lives somewhere other than he does.   The leading players are Nozomi and Cronus.
[12:20:26] <Talvieno> what?
[12:20:44] <DWMagus> If RNG is not your friend, you can suicide because you're not getting any options to increase your happiness.
[12:20:51] <cuisinart8> nozomi, you bitch!
[12:21:22] <Talvieno> hmm, potentially, could look into that
[12:21:40] <DWMagus> Are actions a pass/fail or is there a spectrum?
[12:22:22] <Talvieno> depends on the action.
[12:22:56] <Talvieno> some actions are pass/fail, some actions always pass, some actions can fail, pass, be neutral, or pass have negative consequences
[12:22:59] <outlander> does joining in the middle of a game work?
[12:23:01] <Talvieno> no
[12:23:05] <Talvieno> took that out completely
[12:23:09] <outlander> ok :D
[12:23:14] <Talvieno> and probably won't try to fix it. there's just waaaay too much to deal with.
[12:23:24] <DWMagus> Good choice
[12:23:27] <Taiya> >>> Events in Turn 6: LorthumV sends some creds to Cronus's account as a gift. Cronus feels very grateful.  Democracy flies out and attacks Nozomi. Nozomi is caught completely unprepared, and takes heavy damage before she can get away.  Cronus does some legwork and manages to get LorthumV a small promotion. He is very grateful.  Nozomi sends some creds to LorthumV's account as a gift. LorthumV
[12:23:30] <Taiya> feels very grateful.  Democracy stalks Nozomi for a while to get a better idea of her schedule. Creepy.   The leading player is Cronus.
[12:23:38] <Talvieno> SCREW YOU DEMOCRACY
[12:23:45] <Talvieno> AND YOUR OPINION OF MY JOKES
[12:23:51] <cuisinart8> man, democracy's a dick
[12:23:53] <Talvieno> my jokes are awesome
[12:23:58] <Talvieno> yeah, he said my jokes sucked
[12:24:04] <DWMagus> You must think Democracy is a joke. :V
[12:24:10] <Talvieno> xD
[12:24:16] <cuisinart8> lol
[12:24:39] <DWMagus> But Democracy isn't laughing.
[12:24:56] <Detviet> hahaha
[12:24:58] <Detviet> :D
[12:26:05] <Taiya> >>> Events in Turn 7: Cronus sends some creds to Nozomi's account as a gift. Nozomi feels very grateful.  Nozomi sends some creds to Democracy's account as a gift. Democracy feels very grateful.  Democracy flies out and attacks Nozomi, but Nozomi sees him coming well before he arrives, and manages to jump to cruise mode just in time.  LorthumV does some legwork and manages to get Cronus a small
[12:26:08] <Taiya> promotion. He is very grateful.   The leading players are Democracy and Cronus.
[12:26:20] <DigitalDuck> Finally, a successful happiness event! I'm not going to commit suicide this turn! :D
[12:26:25] <Talvieno> xD lol
[12:26:37] <DigitalDuck> ... or maybe I am...
[12:26:39] <Detviet> Democracy mean o.o
[12:26:47] <Talvieno> Democracy IS mean
[12:26:59] <Talvieno> look at that
[12:27:09] <Talvieno> nozomi was trying to be nice, and he turned around and attacked her in the face
[12:27:16] <Detviet> :/
[12:27:20] <Talvieno> "like, oh, thanks for the creds, I want your ship too now"
[12:27:21] <DWMagus> Democracy is still not laughing.
[12:27:25] <DWMagus> Democracy is still no joke.
[12:27:29] <Talvieno> xD
[12:27:38] <Talvieno> srs business
[12:27:49] <DWMagus> You do a lookup?
[12:28:03] <Talvieno> I did at some point
[12:28:08] <DWMagus> Ship name. :3
[12:28:11] <Talvieno> out of lookups atm though
[12:28:19] <DigitalDuck> Democracy has done nothing but attack Nozomi. :D
[12:28:19] <DWMagus> XD
[12:28:35] <Talvieno> xD
[12:28:48] <Talvieno> nozomi must not like democracy
[12:28:57] <Talvieno> democracy feels he must convert her by force
[12:29:01] <cuisinart8> commie scum!
[12:29:02] <DWMagus> Democracy doesn't like Nozomi either.
[12:29:04] <Talvieno> because that's what democracy does
[12:29:15] <DWMagus> cuisinart8: Uh...  that is like the OPPOSITE of Democracy.
[12:29:27] <cuisinart8> yeah, nozomi is obviously commie scum
[12:29:33] <Talvieno> no, that's what democracy thinks of ... ^ what he said
[12:29:34] <cuisinart8> tal ninja'd me
[12:29:41] <DWMagus> Democracy is a yankee or a capitalist pig
[12:29:44] <Taiya> >>> Events in Turn 8: LorthumV sends some creds to Nozomi's account as a gift. Nozomi feels very grateful.  Pompus Cirillius III stalks LorthumV for a while to get a better idea of his schedule. Creepy.  LorthumV spreads some nice tales about Nozomi on Waterloo, making her slightly more famous.   The leading players are Cronus and Nozomi.
[12:29:46] <Talvieno> xD
[12:29:50] <Talvieno> he's a canadian
[12:29:57] <cuisinart8> lol yeah
[12:30:09] <DigitalDuck> Turn 2: ruins Nozomi's day. Turn 3: ruins Nozomi's day, stalks Nozomi. Turn 4: confuses Nozomi. Turn 5: confuses Nozomi. Turn 6: attacks Nozomi. Turn 7: attacks Nozomi. :D
[12:30:52] <Talvieno> rofl
[12:30:53] <Talvieno> xD
[12:30:54] <outlander> somebody has a crush on Nozomi
[12:30:59] <Talvieno> lmao xD
[12:31:17] <cuisinart8> odd way of showing it lol
[12:31:22] <Detviet> xD
[12:31:23] <DigitalDuck> tsuntusn
[12:31:27] <DigitalDuck> *tsuntsun
[12:31:29] <cuisinart8> XD
[12:31:46] <outlander> the only way he knows
[12:31:48] <outlander> :V
[12:32:03] <DWMagus> Yeah, gonna suicide at this rate.
[12:32:12] <DWMagus> Probably this turn.
[12:32:12] <Taiya> >>> Events in Turn 9: Cronus sends some creds to Nozomi's account as a gift. Nozomi feels very grateful.  Democracy sends some creds to Cronus's account as a gift. Cronus feels very grateful.  Nozomi and Cronus go get lunch, and have a great time together.  Pompus Cirillius III stalks Cronus for a while to get a better idea of his schedule. Creepy.  LorthumV stalks Cronus for a while to get a
[12:32:14] <Talvieno> I tried to kill democracy
[12:32:15] <Taiya> better idea of his schedule. Creepy.   The leading player is Nozomi.
[12:32:18] <Talvieno> democracy just won't die
[12:32:26] <Talvieno> oh
[12:32:29] <Talvieno> he sent me creds
[12:32:30] <Talvieno> that was nice
[12:32:31] <cuisinart8> despite everything democracy's done
[12:32:38] <cuisinart8> nozomi is still winning
[12:33:04] <Talvieno> is this bleach nozomi?
[12:33:07] <DWMagus> Yeah, maybe Democracy should get on the winning team.
[12:33:13] <Talvieno> because that's the only place I know the name nozomi from
[12:33:14] <cuisinart8> lol
[12:33:19] <Talvieno> and I can't figure out who anybody is this time :D
[12:33:24] <DWMagus> I know it from Kimi Ga Nozomi Eien
[12:33:26] <Detviet> "you are currently incredible friends with Nozomi"
[12:33:28] <Detviet> :O
[12:33:31] <cuisinart8> same here
[12:33:36] <Talvieno> :O
[12:33:42] <Talvieno> I should make it so you can have relationships :D
[12:33:45] <Detviet> :V
[12:33:48] <Talvieno> would be hilarious
[12:33:50] <cuisinart8> last i checked she was suicidal too lol
[12:33:54] <DWMagus> Tal; you really want to court Democracy don't you?
[12:34:00] <DWMagus> XD
[12:34:00] <Talvieno> "you have fallen deeply in love with your mom"
[12:34:04] <cuisinart8> rofl
[12:34:12] <DWMagus> "you wish you could be a part of Democracy
[12:34:52] <DigitalDuck> Nozomi is a common Japanese name. :D
[12:35:12] <Talvieno> I only know Nozomi Kujo
[12:35:21] <Talvieno> which is kinda fitting here, because iirc she was suicidal too :D
[12:35:28] <Taiya> >>> Events in Turn 10: Cronus sends some creds to Democracy's account as a gift. Democracy feels very grateful.  Democracy stalks Pompus Cirillius III for a while to get a better idea of his schedule. Creepy.  Nozomi and Democracy go off together to discuss how they can become more secretive.  Nozomi sends some creds to Democracy's account as a gift. Democracy feels very grateful.  Nozomi meets
[12:35:34] <Taiya> up with Cronus and have a wonderful conversation into the wee hours of the night, strengthening their friendship.   The leading player is Democracy.
[12:35:50] <Talvieno> DEMOCRACYYYYYYY
[12:35:54] <DWMagus> BOW DOWN TO DEMOCRACY!
[12:37:59] <Talvieno> oh, and
[12:38:07] <Talvieno> we have a full game :D and no kick for flood
[12:38:08] <Talvieno> woot
[12:38:13] <Detviet> \o/
[12:38:13] <DWMagus> \o/
[12:38:14] <Saoirse> \o/
[12:38:16] <Taiya> \o/
[12:38:17] <DWMagus> :D
[12:38:25] <DigitalDuck> inb4 kick for flood
[12:38:29] <Talvieno> xD
[12:38:33] <Detviet> :D
[12:38:48] <Taiya> >>> Events in Turn 11: Nozomi sends some creds to LorthumV's account as a gift. LorthumV feels very grateful.  Cronus and Democracy blow up an old shipwreck, and have a great time together.  Cronus sends some creds to Nozomi's account as a gift. Nozomi feels very grateful.  Democracy stalks Nozomi for a while to get a better idea of her schedule. Creepy.  LorthumV stalks Democracy for a while to
[12:38:51] <Taiya> get a better idea of his schedule. Creepy.   The leading player is Nozomi.
[12:38:55] <Taiya> Pompus Cirillius III has been killed. As an escort, it wasn't entirely unexpected in his line of work.  cuisinart8 has been eliminated.
[12:38:58] <Taiya> Detviet has won by friendship!
[12:39:01] <Talvieno> D:
[12:39:01] <Taiya> Being a handler of information, an explorer gains his greatest wealth through friendships... and that is exactly what LorthumV has accomplished here. Everyone depends on him for their well-being, and no one would ever dare lift a finger against him.
[12:39:14] <Talvieno> :D grats det xD
[12:39:17] <Detviet> ...
[12:39:19] <Detviet> I what o.o
[12:39:21] <Detviet> \o/
[12:39:21] <Talvieno> I was cronus. lol
[12:39:24] <Saoirse> \o/
[12:39:24] <DigitalDuck> Well done, Det. :D
[12:39:26] <cuisinart8> wait what
[12:39:29] <DigitalDuck> I was Nozomi.
[12:39:34] <Detviet> I figured :D
[12:39:52] <cuisinart8> it never said i was suicidal or anything
[12:39:54] <Talvieno> Silver's right, we need more info at game end
[12:39:56] <cuisinart8> i just randomly dies
[12:39:59] <DWMagus> cuisinart8: I killed you
[12:39:59] <cuisinart8> *died
[12:40:10] <Talvieno> lol
[12:40:14] <cuisinart8> never said that to me either
[12:40:17] <DWMagus> Why it didn't say I was the reason I dunno
[12:40:19] <Talvieno> it didn't?
[12:40:22] <cuisinart8> were you democracy magus?
[12:40:25] <DWMagus> Yeah
[12:40:26] <cuisinart8> nope
[12:40:28] <Talvieno> weird...
[12:40:30] <DWMagus> I had the option to attack him.
[12:40:30] <Talvieno> it should have
[12:40:32] <cuisinart8> i was trying to kill you too lol
[12:40:34] <DWMagus> And I had masterful stuff
[12:40:35] <Talvieno> Lol
[12:40:41] <cuisinart8> same here
[12:40:42] <DWMagus> DEMOCRACY PREVAILS!
[12:40:43] <DigitalDuck> Everyone was trying to kill Democracy. :D
[12:40:46] <cuisinart8> had a crappy hull though
[12:40:47] <Talvieno> Yeah, may have something missing somewhere, will need to look that up
[12:40:53] <DWMagus> Today was not the day that democracy died.
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Re: Taiya's IRC-based RPG

Postby Talvieno » Thu Feb 16, 2017 9:17 am

Day 28
Things are progressing smoothly. I've discovered a number of new bugs, and am working hard to fix them. If all goes well, as I'm hoping, I should be able to start kicking out major progress towards the final version soon. Over the past couple of days I've managed to get out 100 new lines story text (think around 4k words) into her files. Most of the updates were to do with upgrading your hull, combat training with other people, and infamy-based self-actions. While all classes have their own infamy choice lines now, researcher is probably my favorite, because by the end of the game they can go full-on mad scientist. :) There's a whole new list of mad scientist projects they can take on. (Or, "mad engineer", as some would have me put it. :ghost: )

Most notably, I suppose, I've fixed bugs where Taiya would drop the game on disconnect, and (hopefully) fixed a major threading-related bug.

Taiya currently has 4410 lines of code, total, in her RPG... and it's only going to continue expanding from here. It'll be her single largest feature by a great deal... but I figure it ought to be worth it in the end. I'm learning a great deal about game balance and dealing with user feedback from this, and getting a lot of coding knowledge from it too.




Patched since last update (ver 0.23.11):
Spoiler:      SHOW
ADDED:
  • Added a list list of "prank items".
  • Added a list of "doomsday devices".
  • Taiya will now properly report ties from winning.
  • Taiya will now show who caused a specific death, if applicable.
FIXED:
  • Fixed a weird garden gnome bug Cuisinart8 found.
  • Taiya will no longer drop games if disconnected midgame.
  • Fixed a bug which was preventing five separate With actions from ever being presented.
  • Fixed a bug where Taiya wasn't implementing self-action friendship correctly.
  • Fixed it so that taiya will finally let you start games from #LTRPG.
  • Found and (hopefully) fixed an obscure threading problem causing Taiya to freeze games.
  • Fixed a major typo in the lookup/show info segments.
TWEAKED:
  • Made it so that the "argument" With action won't show up as much for friendly characters.
  • Show Info's "Masterful" is now "Perfect"


Total game progress: approximately 82% Complete (+5% fixes)
Current verision: 0.23.13
Spoiler:      SHOW
Current game VersionID = IsComplete. (PercentageTowardsCompletion - 75) * 3.33 .PatchUpdateCount
0.0.1 is first
0.50.x is halfway done
1.0.x is released

Prototyping: Complete
Star system info: Complete
Save file and loading: Complete
Explaining first turn option: Complete
Entering starting stats: Complete
Turn timers: Complete
Making requests: Complete
Introduction: Complete
Option staggering: Complete
End-turn output to players: Complete
Endgame "win" messages: Complete
Wrapping up and closing game: Complete
Player "loss" messages: Complete
Finishing the turn: Complete
Explaining second turn option: Complete
End-of-turn calculations: Complete
Responding to requests: Complete
Storytext, minimal: Complete
Basic AI: Complete
Alpha testing: Complete
End-turn output to main channel (including scoring and scrambling): Complete
Winning the game: Complete
Money calculation: Complete
Scoring: Complete
Quitting the game: Complete
Abandoning the game: Complete
Game initialization: Complete
Player elimination (losing early): Complete
Renaming ships: Complete
"lookup" feature: Complete (fixed mistype)
Getting character info: Complete (fixed mistype)
First turn option: Complete (fixed a bug)
RPG Threading: Complete (fixed a bug)
Joining new game: Complete (fixed bugs)
Second turn option: Complete (fixed bugs)
Storytext, optimal: Started
Adaptive AI: Started
Beta testing: Started
Rebalance for human players: Started
High scores: Started
Midpoint class change: Not started
Switching nicks: Not started
Long-term analysis: Not started
Special game events: Not started
Making Taiya detect who is actually in #LTRPG: Not started


Writing progress:
storytext: 545 lines (+100)
file length: 1346 lines (+289)
percentage of file that is storytext: 33%
percentage of optimum complete: 11% (+3%)
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Re: Taiya's IRC-based RPG

Postby Dinosawer » Mon Feb 20, 2017 2:41 pm

Code: Select all
<Taiya> Okay! I'm starting the game. The current characters are: taiya, Leon, Haste, Andrew Rice, and muhaha.
[...]
<Taiya> taiya has been killed. As an escort, it wasn't entirely unexpected in her line of work. (she was killed by muhaha.)  Silver has been eliminated.
[...]
<Taiya> Andrew Rice has been killed in combat, fighting over control of some dusty rock somewhere. It's sadly the eventual fate of many such leaders. (he was killed by muhaha.)  cuisinart8 has been eliminated.
[...]
<Taiya> Leon has been killed. Sadly, this is the #1 leading cause of death in explorers. Protect your natural resources, people! (he was killed by muhaha.)  DigitalDuck has been eliminated.
[...]
<Taiya> Dinosawer[mobile] has won by friendship!
<Taiya> While spies are rarely the most talkative of people, muhaha is a rare exception - a true diamond in the rough. Always ready to lend a helping hand to those in need, she is counted on and trusted by all - and no one would lift a hand against her in anger.
<Dinosawer[mobile]> wat


How to make friends: kill everyone! :ghost:
Warning: do not ask about physics unless you really want to know about physics.
The LT IRC / Alternate link || The REKT Wiki || PUDDING
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Re: Taiya's IRC-based RPG

Postby Talvieno » Fri Feb 24, 2017 12:31 pm

I know there haven't been any solid updates for about a week, and really, there's two reasons for that:

1. The DF succession game Hawkspears took up most of my free time. It was my turn, after all. :)
2. I'm up against a pretty big threading problem. Threading is important for Taiya, because she needs to be able to prioritize messages to IRC/game messages/RSS reading/forum spambot banning. She already has a number of threads she uses, and for some reason, it seems the RPG thread is "hanging" on occasion, effectively ruining a game. It's critical that I figure this out - I can't proceed until I do.
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