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This Week I Made A Thing

#1
Image A big thank you to my computer's titanic efforts in working this project.

The Strife Enmity was built with only one purpose - to be the most fatal of all ships. The human powers that be at the time looked away as the Logistix and Technologies Corporation built this war machine, ignoring any and all treaties prohibiting technologies that could cause genocide, all for the sake of creating a ship so desperately needed in the political and military game with the neighboring species. Because the ship was not meant to fly in a fleet, or even in human space, the amount of collateral damage the ship created was completely ignored.

It should be noted that throughout history, this ship was given dozens of awards and titles, ranging from "The Uglies Ship In Space" to "The Most Fatal Ship In Space" to simply "The All Consuming Darkness", as named by an alien admiral who watched a planet glassed by the dark pillar of a 'Strife Enmity' class.



Starting at the front, the ship features a single massive sensor array that can be extended and retracted in need. The 'Forward Deck' features a large glass dome, the only place on the ship with any type of direct view port to the outside. The 'Forward Deck' is mainly dedicated to sensor and science equipment. Forward armor is a thicker 4 meters of ballistic smart-durasteel, compared to the 3 meter thick armor everywhere else on the ship.

Going down the armored, divided and secure elevator/ladder shaft is the forward weapons section, mainly automated, hosting a number of large and small weapon points, as well as an array of missile bays.

Further down is the 'Engineering Deck', the construction base of the ship. Any repair, manufacturing or refining that needs doing is done here. Two hangar docks open the deck to space, for moving larger parts in and out of the area.

Below is the 'Cargo Deck', small, but secure, allowing over 11 thousand cubic meters of pressurised cargo. Extra cargo is to be secured to the outside of the ship.

The 'Cargo Deck' has several elevators leading down to the 'Hangar Deck', that hosts not only several airlocks, but a forced-docking system for latching onto hulls of other ships, and a large hangar door, for launching the 'Strife Enmity's' only shuttlecraft, a heavily armed dropship.

After a thick section of unmanned space is the 'Crew Deck', rather luxurious quarters for all 42 crew, complete with powerful life support and waste systems.
Below that is the 'Rec Deck' a mix of a large Mess Hall, a gym, and a Med Bay. This is considered the most spacious section of the ship.

The 'Command Deck' is the ship's minimalist bridge, with a crew of only two, surrounded by powerful computers, and hosting the ship's two primary command cores. The ship AI, a fully sentient intelligence subject only to the ship's Captain, resides mainly on this deck. As sentient AI are considered more illegal than Windows XP ( the ultimate insult to the rest of the galaxy's operating systems ) the Strife Enmity had an aura of fear around it to any ship more intelligent than a toaster.

Lower are three 'Combat Decks', stacked together the form the ship's middle weapons section.

The ship's powerhouse, the primary 'Reactor Decks', consist of two heavily shielded and armored decks surrounding 8 'Agony' reactors, one of humanity's more deadly inventions. Each reactor contains a microscopic 'White Hole' and leeches power out of it. The destruction of such a reactor is known to render sections of a solar system too deadly to enter for many cycles. This is but one of the taboo technologies humanity's government allowed to be used on the ship. The 'Reactor Decks' also feature huge extendable antennas, used to scan and acquire accurate locks at at extreme ranges.

Finally is the 'Engine Decks', automated but also manned section of the ship housing the the four high intensity Photon Drives, capable of accelerating the ship at over 25Gs at full power. The power of the drive is so immense that it can be used as a weapon to strike at planets and other large targets with great effect. Pointing the ship's rear end at a planet is considered not only immoral, but also genocidal. Surprisingly, the ship is also equipped with four landing legs. While landing is dangerous and unlikely, it can be done in need, provided a solid pad and the willingness of the locals to sacrifice a large section of the territory around to be turned to wasteland. The use of these drives would be impossible without the huge output of the 'Agony' reactors. This is another tabooed technology the ship was allowed to use. The 'Engine Decks' also hold the ship's done bays.



The entire ships is encased in three or more meters of solid smart-durasteel ballistic armor, turning reflective and stronger when fed power. Between the insides of the ship and the armor are several types of 'Mek Blocks', modular units that fill the ship, each equipped with it's own computer, power distribution system, and batch of nanites used to repair the ship without the need of human labor. The excessive use of these 'Mek Blocks' allows the ship to be maintained by a small crew of 42, and give the ship ungodly survivability statistics.

On the ridges of the ship are armored field-points, devices used both for creating energy force-fields around the ship, as well as warping at FTL speeds. Each field-point is also equipt with a sensor batch, together forming a full sensor coverage of the ship. The field-points also allow serious jamming, turning the ship's signature into a shapeless multi-kilometer blob, throwing off most targeting systems.

The ship maneuvers using several dozen arrays of Photon Thrusters.




The Strife Enmity is known mainly for it's ability to destroy fleets upon fleets of ships within record times, while surviving return fire. The firepower of this ship is what makes it the enigma that it is. Hundreds of Pulse Laser turrets litter the surface of the ship, protecting it from missiles, drones, and capable of burning through most armor types with ease. Larger plasma lances, feeding directly off of the 'Agony Reactors', melt what the lasers fail to penetrate, forcing temperature changes on the enemy that few shields and armor can handle. Plasma Lances, illegal for their reliance on 'Agony' reactors as well as their massive fallout, provide the bulk of the 'Strife Enmity's' bombarding firepower.

But there the terror does not end. Four MAC cannons, the peak of human destructive technology, designed by Canadians, sit at the back of the ship. The short-lived burst of pure death the cannons spew is accurate and destructive, capable of crashing through force fields and armor of any thickness, tearing much larger ships in halves.


The drone armament of the ship is also quite useful. Mirror drones are deployed to bounce the outbound pulse lasers, deflecting them at the enemy at unexpected angles. The 'Eye' drones provide powerful sensor coverage outside the ship, allowing targeting even when the ship's own targeting is disrupted by heavy inbound fire.

Another highly illegal drones included in the ship are the 'Lie' drones. When used, the drones detonate in a multi-megaton explosion. Microseconds before complete destruction, the rods of the drone direct the outgoing radiation of the explosion forward in a cone, killing entire ships unlucky enough to be caught in the blast.


The illegality of the ship, not only in human but in many alien spaces made the ship a loner in war. To date, while many were decommissioned, none were destroyed in combat.

Titles:

"Brick on Steroids"
"The Ugliest Ship In Space"
"The Deadliest Ship In Space"
"The Ship Of Ships"
"The Ship of War"
"The Ship of Wars"
"Undying Warship"
"Fatal"
Other...
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Re: This Week I Made A Thing

#15
Well, if you look at almost any work of fiction that isn't comedy, Nobody Poops.

See, the models in Mass Effect were naturally hand-designed, like models in most games. Each "set" was designed with a specific purpose in mind. Adding a large set of bathrooms - and especially a bathroom unique to each person - would very greatly expand the working set size, make designers rethink their decisions and have to plan for ways to make the game/models still make sense, and take a lot more time. This either increases the cost of producing the game, pushes back the release date, or decreases the amount that's in the game. All of this is for something that doesn't even get used.

Naturally, many games choose to pretend that nobody poops.
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