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Re: Things That Made You Happy Today

#1759
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Got some initial UI work done on a Quick Roguelike I have decided to write.
I wanna finish a game to the point that it's playable... One that's not in Goatbot.

EDIT::

DAY 2!
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Got map generation working (even if I did cut the diagonal connections) and now it's time to get the player moving, vision, and monsters. :V
Then we will have a realish Roguelike. :D

EDIT 2::
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On saturday I got chests and loot into the game, and the ability to pick it up. :D

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And today I got a tooltip (not pictured), Field of View (using Restrictive Precise Angle Shadowcasting), a stairs and the ability to travel up/down the stairs in. It's slowly getting more and more features. Yay!
°˖◝(ಠ‸ಠ)◜˖°
WebGL Spaceships and Trails
<Cuisinart8> apparently without the demon driving him around Silver has the intelligence of a botched lobotomy patient ~ Mar 04 2020
console.log(`What's all ${this} ${Date.now()}`);
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Re: Things That Made You Happy Today

#1770
*F*I*N*A*L*Y got the math right for 3D kepler orbits as pure vectors.
So I can now do KSP like space stuff!

Good news, is that I can throw this work into LT when it's done and basically instantly get Keplerian Orbits on planets. :D
°˖◝(ಠ‸ಠ)◜˖°
WebGL Spaceships and Trails
<Cuisinart8> apparently without the demon driving him around Silver has the intelligence of a botched lobotomy patient ~ Mar 04 2020
console.log(`What's all ${this} ${Date.now()}`);

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