Re: LT forum ART and Hobby Center
Posted: Mon Sep 11, 2017 1:17 am
17? Tal's 26 or 27 or something along those lines
I was talking about this. He said he was 17 when he made this. Or did I get something wrong there?
Talvieno wrote: ↑Thu Aug 10, 2017 11:49 pmAnyway, I've been informed that what I'm doing is some kind of cross between a neural network and genetic algorithms. And here I thought I was doing my own thing. I'm not sure to be proud that I re-invented the wheel at 17, or disappointed that all I did was re-invent the wheel. Anyway, was interesting to make. Many challenges and whatever. No external libraries used.Spoiler: SHOW
THIS. is great.
Well, thank youVictor Tombs wrote: ↑Thu Oct 05, 2017 7:20 pmI'd given you up for dead, Shuul, glad you survived. Welcome back!
Really good to hear from you, Shuul; (and I hope you don't discard this as trite) we're in your corner.Shuul wrote: ↑Thu Oct 05, 2017 2:20 amLong time no see guys!
Sorry for abandoning the thread for so long, it was some heavy time in my life (and still is).
[..]
trying to learn to code with C# to be able to create games in Unity3d
[..]
Do you guys have some tips or maybe can recommend some reading/courses for this?
I especially interested in 2d RTS/4x examples and AI (utility ai concept just sounds too awesome to me). My first project Im planning is basically 2 ships fighting each other in 2d with some interesting simulation of ship's signature and different weapon types.
Basically, I want to simulate target lock of weapons, as in space weapon range is not really limited so I try to use other values to determine engagement ranges. So to determine how far the weapon can reach I'll use next values (if you played tabletop game DropFleet Commander you will see some similarities):Baile nam Fonn wrote: ↑Fri Oct 06, 2017 8:51 amWhat are some specific things you have in mind regarding ship's signature simulation and weapon types?