DWMagus wrote:Final decision? Returning the PSVR tonight and wait a year or two and see where we're at.
...and thus ends my year-long adventure into VR.
Aww man, I feel bad for you!
For me, the nausea came with the movement systems the games implemented.
That's where the disconnect came in, cos standing/sitting in one place and just looking around is enough like existing software that I can handle that. Standing with the Vive and walking about in small areas also was ok, but much less so because of the lack of presence, which is what I think you're talking about when you say about full-body immersion.
But movement is hard without accurate tracking and presence, and no game has got that working yet. I read that reducing the vertical field of view while in motion helps by simulating what our brains really do, but again no-one's done that.
Personally, I think it'll be another five to ten years before we actually get enough power to render and sense full-body presence, maybe the MS Hololens might be more to your liking?