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Re: LT forum ART and Hobby Center

#631
Cornflakes_91 wrote:
Tue Oct 10, 2017 5:26 am
If you are going to go a hardish scifi route you may look at how various weapon systems have their effective range limited.
Laser weapons are limited by their wavelength and aperture size.
Projectile weapons are limited by how precisely they can actually fire
Thats a good suggestions, but I try to find a fine balance, its good to have some nice simulation but I do not tend to make it that complex just for the sake of realism. In gameplay terms it would be fine just to have "lasers are short-ranged" and "kinetics are not that accurate). Gameplay is the main focus for me, but it must "feel" a bit more real than in usual 4x games.
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