Hi, I'm Commander McLane, and if you recognize my avatar, you know which country I'm from.
I seem to be one of the older guys here, having played
Elite on the C64 in 1985, and later again on the Atari ST (that must have been 1990ish). The sequels never interested me, though.
In 1995, I traded the ST for a Powerbook (followed by an iBook, and currently a MacBook Pro), thus entering a period of Elitelessness. The worst withdrawal symptoms could be treated with the games of the
Escape Velocity series, namely
EV Override and
EV Nova.
Then I discovered
Oolite in 2006, and my life changed. Not only was I back in the cockpit of a Cobra Mk III (which I have long since replaced with a sleek Imperial Courier), but I also was captivated by the possibilities opened by Oolite's amazing scripting engine, and have
produced a fair number of OXPs (Oolite eXpansion Packs). I'm also an active member of the
Oolite Bulletin Board, which takes pride in being "the friendliest board this side of Riedquat".
Shortly after a shiver of excitement about
Elite: Dangerous (which I'm not currently backing due to some serious doubts about the nature and handling of its Kickstarter campaign) rolled over the Oolite boards, I stumbled across
Limit Theory, and was hooked, not least because the story of a talented and visionary young programmer single-handedly re-inventing the space sim genre reminded me so strongly of the story of two talented and visionary young programmers single-handedly inventing the genre back in 1983. The rest—as they say—is history.
Naturally, my strongest desire with regard to
Limit Theory is to see a Mac version, and to see it as soon as possible.
And as it happens, the next stretch goal has just been announced, and it is Mac and Linux support.
Which means that you have to excuse me now, because I have to go to Kickstarter and up my pledge,
just as promised.