Victor Tombs wrote:I find your explanation perfectly reasonable, Etsu. So your target audience is people, like yourself, who enjoy something different to the next iteration of a mega-selling FPS etc. Josh is one of the first to say if he doesn't consider a feature to be fun it won't remain in LT (or even get there in the first place).
Well, a smarter person than myself would try to make a mega-selling FPS with a lot of personal content and meaning. He would have tried to hide his message in a game only in appearance typical and commercial. In fact, a very traditional FPS, but with innovative mechanics hiding inside, or at least mechanics traditional to other genres (like point & click item picking and engaging puzzles, a personal favorite of mine), and with a mature storyline of acceptable quality, would not be a bad idea, in my opinion.
But I'm not a smarter person.
Victor Tombs wrote:I always think of "fun" as meaning "amusing, entertaining, or enjoyable". Now that covers a broad spectrum of emotions as far as I am concerned. I enjoy games which can make me laugh or cry. A game which can give me goosebumps or gives me a warm glow is equally as much fun.
Yes, I know that people use the word to express everything they like, but if we start using the same word for everything suddenly it lost all its meaning, like it happens with that other ugly word: 'immersion'.
I prefer to make some kind of distinction, because when I play a game or watch a movie that I like what I feel can hardly be described as 'Fun'. When I see a movie like, y'know, The Shindler's List, I can't say I'm having fun, even if there are some funny moments in that movie, because I'm not. Or when I play a game like, lets say, The Walking Dead. An excellent unfunny game.
I remember a story, about a group of people playing the RPG Gray Ranks, a game about Polish teens soldiers set in the summer and autumn of 1944 during the Warsaw Uprising. During the game, which usually last three sessions, one of the girls let a German soldier raped her to be able to survive. I am sure that none of the participants felt that this episode was 'fun' or 'amusing' in any way, and I think the game is better for it.
When I play a game the last thing I seek is fun. The best moments, in my favorite videogames, sometimes have been when I have been hurt by what happens in the game. Yes, even if it seems weird, I like to be hurt by videogames. Some horror games have failed by trying to be fun instead of inspiring fear or horror. The movie Mary Shelley's Frankenstein, by Kenneth Branagh, is not fun at all, but it's awesome.
Of course, this doesn't mean that this little space game I'm starting to make will be a deep and complex look at the depths of the human soul, or a kind of disguised critique of modern society, or that is going to change your life or whatever. It will be game about a guy or gal (that would be you) who pilots a spaceship. I'm talking in general and purely philosophical terms, because I'm personally at war with that word, and with the idea of video games as digital toys whose main purpose is to entertain. I don't want to entertain anyone, and I don't play games to evade or escape from the real world and its problems. As a human being, I have concerns and interests, and want to use video games as a medium to talk about what concerns me and interests me with other people. I know it's an unpopular and pretentious viewpoint, but I can't lie to you: I'm a very unpopular and pretentious person.
Rabiator wrote:That is quite a valid reason to do something. Your spare time is yours and if you want to have fun playing with rocket simulators, why not?
Only if you think in terms of a target audience
to sell the game to, there is the question what other people might like. But trying too hard to please the largest number of customers often leads to boring games. There is a reason why "mainstream" is a swear word to some
.
Yes, that's right. But I have to consider that this particular game was conceived in this forum, and during conversations with people involved here. So the point of view of the people who wish to share it is important to me. I guess no one wants to make a game that nobody cares or wants to play, but that is an ever present risk. In this case, I'm running even additional risks because of the way I've chosen to make this game. I'll probably take some unpopular decisions, but that's the only way I can be happy with the idea and hope to move on. Besides I can't guess what other people want, so try to make a game in order to satisfy a particular audience is not necessarily easier.
"Playing" is not simply a pastime, it is the primordial basis of imagination and creation. - Hideo Kojima