1. Announcements

    1. The Limit Theory Email/RSS News Thread

      38 Replies 105159 Views

      by Talvieno, Wed Mar 09, 2016 4:54 pm in Announcements

      38 Replies
      105159 Views
  2. Topics

    1. some rambling about collison detection

      5 Replies 833 Views

      by Cornflakes_91, Fri May 02, 2014 2:45 pm

      5 Replies
      833 Views
    2. Found a good way to texture ships, stations and more!!!

      5 Replies 1038 Views

      by mordiaky, Fri Apr 25, 2014 7:50 pm

      5 Replies
      1038 Views
    3. Questions about ingame content & developing

      37 Replies 1653 Views

      by Proton, Tue May 20, 2014 8:12 am

      37 Replies
      1653 Views
    4. Models

      9 Replies 991 Views

      by rens282, Sat Apr 19, 2014 2:36 am

      9 Replies
      991 Views
    5. Revolutionary

      18 Replies 2173 Views

      by theStormWeaver, Tue Nov 26, 2013 8:57 am

      18 Replies
      2173 Views
    6. Rim lighting? with mock-up

      14 Replies 1434 Views

      by XergesXSX, Mon Mar 03, 2014 12:52 am

      14 Replies
      1434 Views
    7. Multicore ?

      34 Replies 3657 Views

      by Phibrizo, Wed Jan 16, 2013 5:08 am

      34 Replies
      3657 Views
    8. Technology release?

      3 Replies 505 Views

      by kakila, Sat May 10, 2014 5:24 am

      3 Replies
      505 Views
    9. Renderdoc: Crytek's Free Graphics Debugger

      1 Replies 583 Views

      by Flatfingers, Thu Feb 27, 2014 11:30 pm

      1 Replies
      583 Views
    10. Mantle (Star Swarm)

      21 Replies 1682 Views

      by Miklos, Thu Jan 16, 2014 12:32 am

      21 Replies
      1682 Views
    11. A Full Galaxy of Stars... and Multiplayer

      0 Replies 723 Views

      by Flatfingers, Mon Apr 14, 2014 5:32 pm

      0 Replies
      723 Views
    12. Natural Language Generator

      12 Replies 1292 Views

      by Flatfingers, Mon Jan 27, 2014 10:47 am

      12 Replies
      1292 Views
    13. Better Version Of GLC For Linux Game Capturing

      5 Replies 644 Views

      by codeape, Sun Mar 30, 2014 10:54 pm

      5 Replies
      644 Views
    14. "Technology Nodes: Implicit??"

      2 Replies 489 Views

      by j5v, Fri Mar 28, 2014 6:33 am

      2 Replies
      489 Views
    15. nVidia/Intel/AMD talk at GDC about OpenGL

      9 Replies 805 Views

      by Hurracane, Fri Mar 21, 2014 5:04 am

      9 Replies
      805 Views
    16. Glitch MMO: A Detailed Look at the In-Game Economy

      0 Replies 492 Views

      by Flatfingers, Thu Mar 27, 2014 11:42 am

      0 Replies
      492 Views
    17. Hybrid Ray Tracing Graphics Design

      2 Replies 509 Views

      by Flatfingers, Thu Mar 20, 2014 12:18 pm

      2 Replies
      509 Views
    18. Will Wright on "Dynamics" at GDC 2003

      0 Replies 444 Views

      by Flatfingers, Thu Mar 13, 2014 12:19 pm

      0 Replies
      444 Views
    19. Tech Details of BioShock Infinite's Lighting

      4 Replies 564 Views

      by Flatfingers, Tue Mar 11, 2014 1:39 am

      4 Replies
      564 Views
    20. Anisotropic Filtering?

      9 Replies 873 Views

      by Alphastorm, Tue Mar 04, 2014 2:36 pm

      9 Replies
      873 Views
    21. It sounds like more of an index than a cache to me?

      0 Replies 462 Views

      by negascout, Wed Mar 05, 2014 1:40 pm

      0 Replies
      462 Views
    22. Moons, comets and black holes.

      7 Replies 870 Views

      by Darkman, Thu Feb 20, 2014 4:20 pm

      7 Replies
      870 Views
    23. Immersive User Interface Modes

      3 Replies 532 Views

      by Flatfingers, Mon Mar 03, 2014 3:08 pm

      3 Replies
      532 Views
    24. Problems with Installation

      3 Replies 551 Views

      by Brennisteinn, Mon Mar 03, 2014 4:01 am

      3 Replies
      551 Views
    25. OculusRift Best Practices

      7 Replies 1026 Views

      by Diegetisor, Thu Jan 23, 2014 4:48 am

      7 Replies
      1026 Views

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