1. Announcements

    1. The Limit Theory Email/RSS News Thread

      30 Replies 68242 Views

      by Talvieno, Wed Mar 09, 2016 4:54 pm in General

      30 Replies
      68242 Views
  2. Topics

    1. A Full Galaxy of Stars... and Multiplayer

      0 Replies 683 Views

      by Flatfingers, Mon Apr 14, 2014 5:32 pm

      0 Replies
      683 Views
    2. Natural Language Generator

      12 Replies 1281 Views

      by Flatfingers, Mon Jan 27, 2014 10:47 am

      12 Replies
      1281 Views
    3. Better Version Of GLC For Linux Game Capturing

      5 Replies 626 Views

      by codeape, Sun Mar 30, 2014 10:54 pm

      5 Replies
      626 Views
    4. "Technology Nodes: Implicit??"

      2 Replies 476 Views

      by j5v, Fri Mar 28, 2014 6:33 am

      2 Replies
      476 Views
    5. nVidia/Intel/AMD talk at GDC about OpenGL

      9 Replies 772 Views

      by Hurracane, Fri Mar 21, 2014 5:04 am

      9 Replies
      772 Views
    6. Glitch MMO: A Detailed Look at the In-Game Economy

      0 Replies 463 Views

      by Flatfingers, Thu Mar 27, 2014 11:42 am

      0 Replies
      463 Views
    7. Hybrid Ray Tracing Graphics Design

      2 Replies 500 Views

      by Flatfingers, Thu Mar 20, 2014 12:18 pm

      2 Replies
      500 Views
    8. Will Wright on "Dynamics" at GDC 2003

      0 Replies 421 Views

      by Flatfingers, Thu Mar 13, 2014 12:19 pm

      0 Replies
      421 Views
    9. Tech Details of BioShock Infinite's Lighting

      4 Replies 539 Views

      by Flatfingers, Tue Mar 11, 2014 1:39 am

      4 Replies
      539 Views
    10. Anisotropic Filtering?

      9 Replies 866 Views

      by Alphastorm, Tue Mar 04, 2014 2:36 pm

      9 Replies
      866 Views
    11. It sounds like more of an index than a cache to me?

      0 Replies 432 Views

      by negascout, Wed Mar 05, 2014 1:40 pm

      0 Replies
      432 Views
    12. Moons, comets and black holes.

      7 Replies 855 Views

      by Darkman, Thu Feb 20, 2014 4:20 pm

      7 Replies
      855 Views
    13. Immersive User Interface Modes

      3 Replies 512 Views

      by Flatfingers, Mon Mar 03, 2014 3:08 pm

      3 Replies
      512 Views
    14. Problems with Installation

      3 Replies 532 Views

      by Brennisteinn, Mon Mar 03, 2014 4:01 am

      3 Replies
      532 Views
    15. OculusRift Best Practices

      7 Replies 1000 Views

      by Diegetisor, Thu Jan 23, 2014 4:48 am

      7 Replies
      1000 Views
    16. Fun With Signal Processing

      15 Replies 882 Views

      by Flatfingers, Wed Feb 26, 2014 11:14 am

      15 Replies
      882 Views
    17. Some interesting links for software engineering

      0 Replies 488 Views

      by Cornflakes_91, Tue Feb 25, 2014 12:02 pm

      0 Replies
      488 Views
    18. fun stuff ... visualizing a Json files with WebGL

      5 Replies 1015 Views

      by gentr1, Fri Dec 27, 2013 7:35 am

      5 Replies
      1015 Views
    19. SSAO and Temporal Blur

      4 Replies 1036 Views

      by Flatfingers, Mon Jan 20, 2014 3:04 pm

      4 Replies
      1036 Views
    20. LT without a Graphics card

      31 Replies 3257 Views

      by Slymodi, Mon Nov 25, 2013 5:41 pm

      31 Replies
      3257 Views
    21. UI Widgets

      0 Replies 438 Views

      by found, Sun Jan 26, 2014 11:14 pm

      0 Replies
      438 Views
    22. Looking forward to Josh's post on FP after LT

      7 Replies 751 Views

      by negascout, Wed Jan 22, 2014 4:49 pm

      7 Replies
      751 Views
    23. Valve's VOGL OpenGL Debugger Should Be Great

      1 Replies 1330 Views

      by codeape, Thu Jan 16, 2014 3:12 pm

      1 Replies
      1330 Views
    24. Organizational AI

      5 Replies 608 Views

      by Flatfingers, Thu Jan 16, 2014 2:25 pm

      5 Replies
      608 Views
    25. I think Limit Theory has fulfilled Greenspun's Tenth Rule

      8 Replies 1052 Views

      by negascout, Mon Jan 13, 2014 3:22 pm

      8 Replies
      1052 Views

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