1. Announcements

    1. The Limit Theory Email/RSS News Thread

      30 Replies 68229 Views

      by Talvieno, Wed Mar 09, 2016 4:54 pm in General

      30 Replies
      68229 Views
  2. Topics

    1. Mechanism to Have Factions Spawn from Factions

      4 Replies 246 Views

      by Taichikitty, Tue May 09, 2017 5:08 pm

      4 Replies
      246 Views
    2. Customizing the "Attack" Command

      44 Replies 2928 Views

      by JoshParnell, Fri Jan 18, 2013 3:27 pm

      44 Replies
      2928 Views
    3. On Lasers

      3 Replies 146 Views

      by Lavaflow, Mon May 08, 2017 9:32 am

      3 Replies
      146 Views
    4. Procedural Greeble

      27 Replies 3309 Views

      by Sunkenmonk, Wed Feb 26, 2014 4:05 am

      27 Replies
      3309 Views
    5. Missiles in the games

      206 Replies 11860 Views

      by makzihan, Thu Sep 18, 2014 5:17 am

      206 Replies
      11860 Views
    6. Features of the Starting Star System

      10 Replies 300 Views

      by Flatfingers, Wed Apr 05, 2017 4:22 pm

      10 Replies
      300 Views
    7. Subspace Tech, unification of all forms of travel

      71 Replies 5889 Views

      by Cornflakes_91, Tue Dec 30, 2014 8:46 am

      71 Replies
      5889 Views
    8. Strategic Procedural Content Generation

      0 Replies 130 Views

      by Flatfingers, Wed Apr 05, 2017 4:20 pm

      0 Replies
      130 Views
    9. Player character being "on" a station

      30 Replies 2258 Views

      by Gazz, Fri Nov 29, 2013 9:23 am

      30 Replies
      2258 Views
    10. Some thoughts about damage and repair

      117 Replies 4036 Views

      by carlisle, Fri Sep 20, 2013 10:52 am

      117 Replies
      4036 Views
    11. Cloud computing for background number crunching

      10 Replies 290 Views

      by edmozley, Thu Mar 02, 2017 1:31 pm

      10 Replies
      290 Views
    12. Limited fuel and ammunition and the supply thereof

      35 Replies 4018 Views

      by Gazz, Wed Jan 09, 2013 11:01 am

      35 Replies
      4018 Views
    13. Factional Organization Management

      51 Replies 2591 Views

      by Flatfingers, Wed Jan 15, 2014 5:42 pm

      51 Replies
      2591 Views
    14. Ship Roles (UI)

      50 Replies 4467 Views

      by Gazz, Fri Dec 06, 2013 2:06 pm

      50 Replies
      4467 Views
    15. Capital ships - Carriers and mobile bases?

      90 Replies 7325 Views

      by Eric0965, Thu Dec 06, 2012 7:29 pm

      90 Replies
      7325 Views
    16. The Multi-thread

      11 Replies 474 Views

      by Dinosawer, Mon Jan 23, 2017 2:52 pm

      11 Replies
      474 Views
    17. NPC Characteristics

      24 Replies 2222 Views

      by SeymourTheLlama, Thu Oct 03, 2013 7:55 pm

      24 Replies
      2222 Views
    18. Content rewards

      8 Replies 413 Views

      by Ledorian, Tue Dec 20, 2016 10:47 pm

      8 Replies
      413 Views
    19. Drones! I love it!

      93 Replies 7000 Views

      by Robincnp1, Tue Feb 18, 2014 3:16 pm

      93 Replies
      7000 Views
    20. Aspiration, Sensibility and Idealism.

      17 Replies 1986 Views

      by InfelixTurnus, Tue Jan 27, 2015 12:11 am

      17 Replies
      1986 Views
    21. On Game Design, Repetition and Boredom

      4 Replies 479 Views

      by Vartul, Sat Aug 13, 2016 10:28 am

      4 Replies
      479 Views
    22. PCG Currency

      51 Replies 2879 Views

      by Draglide12, Wed Apr 30, 2014 12:26 pm

      51 Replies
      2879 Views
    23. Fighters and how to make capital ships feel big, Wake Field

      95 Replies 8942 Views

      by The Hedge Knight, Mon Dec 24, 2012 9:47 am

      95 Replies
      8942 Views
    24. Fly Camera

      6 Replies 608 Views

      by vanessabilany, Mon Jul 18, 2016 4:04 pm

      6 Replies
      608 Views
    25. The Docking Process

      51 Replies 4137 Views

      by Underdisc, Mon Jan 20, 2014 2:41 pm

      51 Replies
      4137 Views

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