1. Announcements

    1. The Limit Theory Email/RSS News Thread

      32 Replies 71775 Views

      by Talvieno, Wed Mar 09, 2016 4:54 pm in Announcements

      32 Replies
      71775 Views
  2. Topics

    1. concealed weapons

      43 Replies 1337 Views

      by jonathanredden, Sun May 07, 2017 7:40 pm

      43 Replies
      1337 Views
    2. Sensor knowledge and suggestions

      56 Replies 5894 Views

      by Cornflakes_91, Mon Jun 23, 2014 3:03 am

      56 Replies
      5894 Views
    3. Mechanism to Have Factions Spawn from Factions

      4 Replies 289 Views

      by Taichikitty, Tue May 09, 2017 5:08 pm

      4 Replies
      289 Views
    4. Customizing the "Attack" Command

      44 Replies 2961 Views

      by JoshParnell, Fri Jan 18, 2013 3:27 pm

      44 Replies
      2961 Views
    5. On Lasers

      3 Replies 155 Views

      by Lavaflow, Mon May 08, 2017 9:32 am

      3 Replies
      155 Views
    6. Procedural Greeble

      27 Replies 3435 Views

      by Sunkenmonk, Wed Feb 26, 2014 4:05 am

      27 Replies
      3435 Views
    7. Missiles in the games

      206 Replies 12062 Views

      by makzihan, Thu Sep 18, 2014 5:17 am

      206 Replies
      12062 Views
    8. Features of the Starting Star System

      10 Replies 305 Views

      by Flatfingers, Wed Apr 05, 2017 4:22 pm

      10 Replies
      305 Views
    9. Subspace Tech, unification of all forms of travel

      71 Replies 5969 Views

      by Cornflakes_91, Tue Dec 30, 2014 8:46 am

      71 Replies
      5969 Views
    10. Strategic Procedural Content Generation

      0 Replies 168 Views

      by Flatfingers, Wed Apr 05, 2017 4:20 pm

      0 Replies
      168 Views
    11. Player character being "on" a station

      30 Replies 2362 Views

      by Gazz, Fri Nov 29, 2013 9:23 am

      30 Replies
      2362 Views
    12. Some thoughts about damage and repair

      117 Replies 4155 Views

      by carlisle, Fri Sep 20, 2013 10:52 am

      117 Replies
      4155 Views
    13. Cloud computing for background number crunching

      10 Replies 300 Views

      by edmozley, Thu Mar 02, 2017 1:31 pm

      10 Replies
      300 Views
    14. Limited fuel and ammunition and the supply thereof

      35 Replies 4169 Views

      by Gazz, Wed Jan 09, 2013 11:01 am

      35 Replies
      4169 Views
    15. Factional Organization Management

      51 Replies 2644 Views

      by Flatfingers, Wed Jan 15, 2014 5:42 pm

      51 Replies
      2644 Views
    16. Ship Roles (UI)

      50 Replies 4591 Views

      by Gazz, Fri Dec 06, 2013 2:06 pm

      50 Replies
      4591 Views
    17. Capital ships - Carriers and mobile bases?

      90 Replies 7438 Views

      by Eric0965, Thu Dec 06, 2012 7:29 pm

      90 Replies
      7438 Views
    18. The Multi-thread

      11 Replies 496 Views

      by Dinosawer, Mon Jan 23, 2017 2:52 pm

      11 Replies
      496 Views
    19. NPC Characteristics

      24 Replies 2251 Views

      by SeymourTheLlama, Thu Oct 03, 2013 7:55 pm

      24 Replies
      2251 Views
    20. Content rewards

      8 Replies 430 Views

      by Ledorian, Tue Dec 20, 2016 10:47 pm

      8 Replies
      430 Views
    21. Drones! I love it!

      93 Replies 7081 Views

      by Robincnp1, Tue Feb 18, 2014 3:16 pm

      93 Replies
      7081 Views
    22. Aspiration, Sensibility and Idealism.

      17 Replies 2050 Views

      by InfelixTurnus, Tue Jan 27, 2015 12:11 am

      17 Replies
      2050 Views
    23. On Game Design, Repetition and Boredom

      4 Replies 495 Views

      by Vartul, Sat Aug 13, 2016 10:28 am

      4 Replies
      495 Views
    24. PCG Currency

      51 Replies 2929 Views

      by Draglide12, Wed Apr 30, 2014 12:26 pm

      51 Replies
      2929 Views
    25. Fighters and how to make capital ships feel big, Wake Field

      95 Replies 9138 Views

      by The Hedge Knight, Mon Dec 24, 2012 9:47 am

      95 Replies
      9138 Views

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