1. Announcements

    1. The Limit Theory Email/RSS News Thread

      41 Replies 124900 Views

      by Talvieno, Wed Mar 09, 2016 4:54 pm in Announcements

      41 Replies
      124900 Views
  2. Topics

    1. Communications Gameplay in Limit Theory

      81 Replies 4149 Views

      by Flatfingers, Tue May 06, 2014 11:41 pm

      81 Replies
      4149 Views
    2. high performance programming

      11 Replies 504 Views

      by jonathanredden, Mon Jun 05, 2017 2:08 am

      11 Replies
      504 Views
    3. trading system idea

      24 Replies 992 Views

      by square, Tue Jun 13, 2017 7:26 pm

      24 Replies
      992 Views
    4. Non symmetrical ship design

      23 Replies 1688 Views

      by Katawa, Tue Apr 30, 2013 4:21 pm

      23 Replies
      1688 Views
    5. Hyperion's Colony Outline

      34 Replies 1615 Views

      by Hyperion, Fri Feb 10, 2017 12:54 am

      34 Replies
      1615 Views
    6. Trait based Research

      42 Replies 4479 Views

      by Cornflakes_91, Mon May 18, 2015 2:29 pm

      42 Replies
      4479 Views
    7. Game Modes

      74 Replies 9483 Views

      by Hyperion, Wed Jun 04, 2014 11:36 am

      74 Replies
      9483 Views
    8. Faction control mechanics

      11 Replies 968 Views

      by mcsven, Tue May 13, 2014 11:49 am

      11 Replies
      968 Views
    9. beginner in programming

      28 Replies 986 Views

      by jonathanredden, Mon May 29, 2017 9:18 pm

      28 Replies
      986 Views
    10. The State of Limit Theory

      38 Replies 1903 Views

      by Flatfingers, Thu Mar 02, 2017 12:22 am

      38 Replies
      1903 Views
    11. concealed weapons

      43 Replies 1774 Views

      by jonathanredden, Sun May 07, 2017 7:40 pm

      43 Replies
      1774 Views
    12. Mechanism to Have Factions Spawn from Factions

      4 Replies 348 Views

      by Taichikitty, Tue May 09, 2017 5:08 pm

      4 Replies
      348 Views
    13. Customizing the "Attack" Command

      44 Replies 3309 Views

      by JoshParnell, Fri Jan 18, 2013 3:27 pm

      44 Replies
      3309 Views
    14. On Lasers

      3 Replies 175 Views

      by Lavaflow, Mon May 08, 2017 9:32 am

      3 Replies
      175 Views
    15. Procedural Greeble

      27 Replies 3633 Views

      by Sunkenmonk, Wed Feb 26, 2014 4:05 am

      27 Replies
      3633 Views
    16. Missiles in the games

      206 Replies 13050 Views

      by makzihan, Thu Sep 18, 2014 5:17 am

      206 Replies
      13050 Views
    17. Features of the Starting Star System

      10 Replies 354 Views

      by Flatfingers, Wed Apr 05, 2017 4:22 pm

      10 Replies
      354 Views
    18. Subspace Tech, unification of all forms of travel

      71 Replies 6440 Views

      by Cornflakes_91, Tue Dec 30, 2014 8:46 am

      71 Replies
      6440 Views
    19. Strategic Procedural Content Generation

      0 Replies 275 Views

      by Flatfingers, Wed Apr 05, 2017 4:20 pm

      0 Replies
      275 Views
    20. Player character being "on" a station

      30 Replies 2775 Views

      by Gazz, Fri Nov 29, 2013 9:23 am

      30 Replies
      2775 Views
    21. Some thoughts about damage and repair

      117 Replies 4509 Views

      by carlisle, Fri Sep 20, 2013 10:52 am

      117 Replies
      4509 Views
    22. Cloud computing for background number crunching

      10 Replies 343 Views

      by edmozley, Thu Mar 02, 2017 1:31 pm

      10 Replies
      343 Views
    23. Limited fuel and ammunition and the supply thereof

      35 Replies 4602 Views

      by Gazz, Wed Jan 09, 2013 11:01 am

      35 Replies
      4602 Views
    24. Factional Organization Management

      51 Replies 2917 Views

      by Flatfingers, Wed Jan 15, 2014 5:42 pm

      51 Replies
      2917 Views
    25. Ship Roles (UI)

      50 Replies 4995 Views

      by Gazz, Fri Dec 06, 2013 2:06 pm

      50 Replies
      4995 Views

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