1. Announcements

    1. The Limit Theory Email/RSS News Thread

      43 Replies 128381 Views

      by Talvieno, Wed Mar 09, 2016 4:54 pm in Announcements

      43 Replies
      128381 Views
  2. Topics

    1. Faction Development and Research

      8 Replies 524 Views

      by BFett, Sat Jul 01, 2017 11:53 pm

      8 Replies
      524 Views
    2. Emergent multi-part missions, quests and epic stories

      47 Replies 6445 Views

      by CSE, Fri Jan 04, 2013 3:27 am

      47 Replies
      6445 Views
    3. The Four Branches of Research

      11 Replies 667 Views

      by BFett, Sat Mar 11, 2017 3:44 pm

      11 Replies
      667 Views
    4. Endgame Corporations and factions

      4 Replies 377 Views

      by Schaikerman, Mon Jun 26, 2017 9:34 pm

      4 Replies
      377 Views
    5. Communications Gameplay in Limit Theory

      81 Replies 4307 Views

      by Flatfingers, Tue May 06, 2014 11:41 pm

      81 Replies
      4307 Views
    6. high performance programming

      11 Replies 518 Views

      by jonathanredden, Mon Jun 05, 2017 2:08 am

      11 Replies
      518 Views
    7. trading system idea

      24 Replies 1052 Views

      by square, Tue Jun 13, 2017 7:26 pm

      24 Replies
      1052 Views
    8. Non symmetrical ship design

      23 Replies 1772 Views

      by Katawa, Tue Apr 30, 2013 4:21 pm

      23 Replies
      1772 Views
    9. Hyperion's Colony Outline

      34 Replies 1644 Views

      by Hyperion, Fri Feb 10, 2017 12:54 am

      34 Replies
      1644 Views
    10. Trait based Research

      42 Replies 4542 Views

      by Cornflakes_91, Mon May 18, 2015 2:29 pm

      42 Replies
      4542 Views
    11. Game Modes

      74 Replies 9574 Views

      by Hyperion, Wed Jun 04, 2014 11:36 am

      74 Replies
      9574 Views
    12. Faction control mechanics

      11 Replies 1002 Views

      by mcsven, Tue May 13, 2014 11:49 am

      11 Replies
      1002 Views
    13. beginner in programming

      28 Replies 1029 Views

      by jonathanredden, Mon May 29, 2017 9:18 pm

      28 Replies
      1029 Views
    14. The State of Limit Theory

      38 Replies 2064 Views

      by Flatfingers, Thu Mar 02, 2017 12:22 am

      38 Replies
      2064 Views
    15. concealed weapons

      43 Replies 1909 Views

      by jonathanredden, Sun May 07, 2017 7:40 pm

      43 Replies
      1909 Views
    16. Mechanism to Have Factions Spawn from Factions

      4 Replies 358 Views

      by Taichikitty, Tue May 09, 2017 5:08 pm

      4 Replies
      358 Views
    17. Customizing the "Attack" Command

      44 Replies 3417 Views

      by JoshParnell, Fri Jan 18, 2013 3:27 pm

      44 Replies
      3417 Views
    18. On Lasers

      3 Replies 186 Views

      by Lavaflow, Mon May 08, 2017 9:32 am

      3 Replies
      186 Views
    19. Procedural Greeble

      27 Replies 3691 Views

      by Sunkenmonk, Wed Feb 26, 2014 4:05 am

      27 Replies
      3691 Views
    20. Missiles in the games

      206 Replies 13234 Views

      by makzihan, Thu Sep 18, 2014 5:17 am

      206 Replies
      13234 Views
    21. Features of the Starting Star System

      10 Replies 366 Views

      by Flatfingers, Wed Apr 05, 2017 4:22 pm

      10 Replies
      366 Views
    22. Subspace Tech, unification of all forms of travel

      71 Replies 6491 Views

      by Cornflakes_91, Tue Dec 30, 2014 8:46 am

      71 Replies
      6491 Views
    23. Strategic Procedural Content Generation

      0 Replies 324 Views

      by Flatfingers, Wed Apr 05, 2017 4:20 pm

      0 Replies
      324 Views
    24. Player character being "on" a station

      30 Replies 2988 Views

      by Gazz, Fri Nov 29, 2013 9:23 am

      30 Replies
      2988 Views
    25. Some thoughts about damage and repair

      117 Replies 4613 Views

      by carlisle, Fri Sep 20, 2013 10:52 am

      117 Replies
      4613 Views

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