1. Announcements

    1. The Limit Theory Email/RSS News Thread

      38 Replies 107320 Views

      by Talvieno, Wed Mar 09, 2016 4:54 pm in Announcements

      38 Replies
      107320 Views
  2. Topics

    1. high performance programming

      11 Replies 478 Views

      by jonathanredden, Mon Jun 05, 2017 2:08 am

      11 Replies
      478 Views
    2. trading system idea

      24 Replies 912 Views

      by square, Tue Jun 13, 2017 7:26 pm

      24 Replies
      912 Views
    3. Non symmetrical ship design

      23 Replies 1541 Views

      by Katawa, Tue Apr 30, 2013 4:21 pm

      23 Replies
      1541 Views
    4. Hyperion's Colony Outline

      34 Replies 1544 Views

      by Hyperion, Fri Feb 10, 2017 12:54 am

      34 Replies
      1544 Views
    5. Trait based Research

      42 Replies 4380 Views

      by Cornflakes_91, Mon May 18, 2015 2:29 pm

      42 Replies
      4380 Views
    6. Game Modes

      74 Replies 9406 Views

      by Hyperion, Wed Jun 04, 2014 11:36 am

      74 Replies
      9406 Views
    7. Faction control mechanics

      11 Replies 945 Views

      by mcsven, Tue May 13, 2014 11:49 am

      11 Replies
      945 Views
    8. beginner in programming

      28 Replies 939 Views

      by jonathanredden, Mon May 29, 2017 9:18 pm

      28 Replies
      939 Views
    9. The State of Limit Theory

      38 Replies 1743 Views

      by Flatfingers, Thu Mar 02, 2017 12:22 am

      38 Replies
      1743 Views
    10. concealed weapons

      43 Replies 1550 Views

      by jonathanredden, Sun May 07, 2017 7:40 pm

      43 Replies
      1550 Views
    11. Mechanism to Have Factions Spawn from Factions

      4 Replies 327 Views

      by Taichikitty, Tue May 09, 2017 5:08 pm

      4 Replies
      327 Views
    12. Customizing the "Attack" Command

      44 Replies 3049 Views

      by JoshParnell, Fri Jan 18, 2013 3:27 pm

      44 Replies
      3049 Views
    13. On Lasers

      3 Replies 166 Views

      by Lavaflow, Mon May 08, 2017 9:32 am

      3 Replies
      166 Views
    14. Procedural Greeble

      27 Replies 3572 Views

      by Sunkenmonk, Wed Feb 26, 2014 4:05 am

      27 Replies
      3572 Views
    15. Missiles in the games

      206 Replies 12518 Views

      by makzihan, Thu Sep 18, 2014 5:17 am

      206 Replies
      12518 Views
    16. Features of the Starting Star System

      10 Replies 339 Views

      by Flatfingers, Wed Apr 05, 2017 4:22 pm

      10 Replies
      339 Views
    17. Subspace Tech, unification of all forms of travel

      71 Replies 6173 Views

      by Cornflakes_91, Tue Dec 30, 2014 8:46 am

      71 Replies
      6173 Views
    18. Strategic Procedural Content Generation

      0 Replies 252 Views

      by Flatfingers, Wed Apr 05, 2017 4:20 pm

      0 Replies
      252 Views
    19. Player character being "on" a station

      30 Replies 2633 Views

      by Gazz, Fri Nov 29, 2013 9:23 am

      30 Replies
      2633 Views
    20. Some thoughts about damage and repair

      117 Replies 4329 Views

      by carlisle, Fri Sep 20, 2013 10:52 am

      117 Replies
      4329 Views
    21. Cloud computing for background number crunching

      10 Replies 320 Views

      by edmozley, Thu Mar 02, 2017 1:31 pm

      10 Replies
      320 Views
    22. Limited fuel and ammunition and the supply thereof

      35 Replies 4440 Views

      by Gazz, Wed Jan 09, 2013 11:01 am

      35 Replies
      4440 Views
    23. Factional Organization Management

      51 Replies 2789 Views

      by Flatfingers, Wed Jan 15, 2014 5:42 pm

      51 Replies
      2789 Views
    24. Ship Roles (UI)

      50 Replies 4820 Views

      by Gazz, Fri Dec 06, 2013 2:06 pm

      50 Replies
      4820 Views
    25. Capital ships - Carriers and mobile bases?

      90 Replies 7602 Views

      by Eric0965, Thu Dec 06, 2012 7:29 pm

      90 Replies
      7602 Views

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