1. Announcements

    1. The Limit Theory Email/RSS News Thread

      48 Replies 145620 Views

      by Talvieno, Wed Mar 09, 2016 4:54 pm in Announcements

      48 Replies
      145620 Views
  2. Topics

    1. Squaring the "Vertical Progression" Circle (maybe)

      286 Replies 16531 Views

      by McDuff, Mon Mar 10, 2014 1:54 pm

      286 Replies
      16531 Views
    2. Small things that would be nice to have

      223 Replies 20058 Views

      by Cornflakes_91, Wed Dec 17, 2014 3:14 pm

      223 Replies
      20058 Views
    3. Weapons

      49 Replies 5945 Views

      by ACH0225, Sat Nov 24, 2012 11:46 am

      49 Replies
      5945 Views
    4. Faction Development and Research

      8 Replies 647 Views

      by BFett, Sat Jul 01, 2017 11:53 pm

      8 Replies
      647 Views
    5. Emergent multi-part missions, quests and epic stories

      47 Replies 6748 Views

      by CSE, Fri Jan 04, 2013 3:27 am

      47 Replies
      6748 Views
    6. The Four Branches of Research

      11 Replies 752 Views

      by BFett, Sat Mar 11, 2017 3:44 pm

      11 Replies
      752 Views
    7. Endgame Corporations and factions

      4 Replies 491 Views

      by Schaikerman, Mon Jun 26, 2017 9:34 pm

      4 Replies
      491 Views
    8. Communications Gameplay in Limit Theory

      81 Replies 4889 Views

      by Flatfingers, Tue May 06, 2014 11:41 pm

      81 Replies
      4889 Views
    9. high performance programming

      11 Replies 562 Views

      by jonathanredden, Mon Jun 05, 2017 2:08 am

      11 Replies
      562 Views
    10. trading system idea

      24 Replies 1236 Views

      by square, Tue Jun 13, 2017 7:26 pm

      24 Replies
      1236 Views
    11. Non symmetrical ship design

      23 Replies 2045 Views

      by Katawa, Tue Apr 30, 2013 4:21 pm

      23 Replies
      2045 Views
    12. Trait based Research

      42 Replies 4869 Views

      by Cornflakes_91, Mon May 18, 2015 2:29 pm

      42 Replies
      4869 Views
    13. Game Modes

      74 Replies 10063 Views

      by Hyperion, Wed Jun 04, 2014 11:36 am

      74 Replies
      10063 Views
    14. Faction control mechanics

      11 Replies 1071 Views

      by mcsven, Tue May 13, 2014 11:49 am

      11 Replies
      1071 Views
    15. beginner in programming

      28 Replies 1250 Views

      by jonathanredden, Mon May 29, 2017 9:18 pm

      28 Replies
      1250 Views
    16. The State of Limit Theory

      38 Replies 2363 Views

      by Flatfingers, Thu Mar 02, 2017 12:22 am

      38 Replies
      2363 Views
    17. concealed weapons

      43 Replies 2160 Views

      by jonathanredden, Sun May 07, 2017 7:40 pm

      43 Replies
      2160 Views
    18. Mechanism to Have Factions Spawn from Factions

      4 Replies 417 Views

      by Taichikitty, Tue May 09, 2017 5:08 pm

      4 Replies
      417 Views
    19. Customizing the "Attack" Command

      44 Replies 3783 Views

      by JoshParnell, Fri Jan 18, 2013 3:27 pm

      44 Replies
      3783 Views
    20. On Lasers

      3 Replies 235 Views

      by Lavaflow, Mon May 08, 2017 9:32 am

      3 Replies
      235 Views
    21. Procedural Greeble

      27 Replies 4043 Views

      by Sunkenmonk, Wed Feb 26, 2014 4:05 am

      27 Replies
      4043 Views
    22. Missiles in the games

      206 Replies 14258 Views

      by makzihan, Thu Sep 18, 2014 5:17 am

      206 Replies
      14258 Views
    23. Features of the Starting Star System

      10 Replies 434 Views

      by Flatfingers, Wed Apr 05, 2017 4:22 pm

      10 Replies
      434 Views
    24. Subspace Tech, unification of all forms of travel

      71 Replies 6964 Views

      by Cornflakes_91, Tue Dec 30, 2014 8:46 am

      71 Replies
      6964 Views
    25. Strategic Procedural Content Generation

      0 Replies 536 Views

      by Flatfingers, Wed Apr 05, 2017 4:20 pm

      0 Replies
      536 Views

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