1. Announcements

    1. The Limit Theory Email/RSS News Thread

      38 Replies 106226 Views

      by Talvieno, Wed Mar 09, 2016 4:54 pm in Announcements

      38 Replies
      106226 Views
  2. Topics

    1. trading system idea

      24 Replies 904 Views

      by square, Tue Jun 13, 2017 7:26 pm

      24 Replies
      904 Views
    2. Non symmetrical ship design

      23 Replies 1531 Views

      by Katawa, Tue Apr 30, 2013 4:21 pm

      23 Replies
      1531 Views
    3. Hyperion's Colony Outline

      34 Replies 1539 Views

      by Hyperion, Fri Feb 10, 2017 12:54 am

      34 Replies
      1539 Views
    4. Trait based Research

      42 Replies 4376 Views

      by Cornflakes_91, Mon May 18, 2015 2:29 pm

      42 Replies
      4376 Views
    5. Game Modes

      74 Replies 9399 Views

      by Hyperion, Wed Jun 04, 2014 11:36 am

      74 Replies
      9399 Views
    6. Faction control mechanics

      11 Replies 942 Views

      by mcsven, Tue May 13, 2014 11:49 am

      11 Replies
      942 Views
    7. beginner in programming

      28 Replies 938 Views

      by jonathanredden, Mon May 29, 2017 9:18 pm

      28 Replies
      938 Views
    8. The State of Limit Theory

      38 Replies 1729 Views

      by Flatfingers, Thu Mar 02, 2017 12:22 am

      38 Replies
      1729 Views
    9. concealed weapons

      43 Replies 1538 Views

      by jonathanredden, Sun May 07, 2017 7:40 pm

      43 Replies
      1538 Views
    10. Mechanism to Have Factions Spawn from Factions

      4 Replies 327 Views

      by Taichikitty, Tue May 09, 2017 5:08 pm

      4 Replies
      327 Views
    11. Customizing the "Attack" Command

      44 Replies 3044 Views

      by JoshParnell, Fri Jan 18, 2013 3:27 pm

      44 Replies
      3044 Views
    12. On Lasers

      3 Replies 166 Views

      by Lavaflow, Mon May 08, 2017 9:32 am

      3 Replies
      166 Views
    13. Procedural Greeble

      27 Replies 3569 Views

      by Sunkenmonk, Wed Feb 26, 2014 4:05 am

      27 Replies
      3569 Views
    14. Missiles in the games

      206 Replies 12493 Views

      by makzihan, Thu Sep 18, 2014 5:17 am

      206 Replies
      12493 Views
    15. Features of the Starting Star System

      10 Replies 338 Views

      by Flatfingers, Wed Apr 05, 2017 4:22 pm

      10 Replies
      338 Views
    16. Subspace Tech, unification of all forms of travel

      71 Replies 6155 Views

      by Cornflakes_91, Tue Dec 30, 2014 8:46 am

      71 Replies
      6155 Views
    17. Strategic Procedural Content Generation

      0 Replies 251 Views

      by Flatfingers, Wed Apr 05, 2017 4:20 pm

      0 Replies
      251 Views
    18. Player character being "on" a station

      30 Replies 2630 Views

      by Gazz, Fri Nov 29, 2013 9:23 am

      30 Replies
      2630 Views
    19. Some thoughts about damage and repair

      117 Replies 4324 Views

      by carlisle, Fri Sep 20, 2013 10:52 am

      117 Replies
      4324 Views
    20. Cloud computing for background number crunching

      10 Replies 318 Views

      by edmozley, Thu Mar 02, 2017 1:31 pm

      10 Replies
      318 Views
    21. Limited fuel and ammunition and the supply thereof

      35 Replies 4417 Views

      by Gazz, Wed Jan 09, 2013 11:01 am

      35 Replies
      4417 Views
    22. Factional Organization Management

      51 Replies 2785 Views

      by Flatfingers, Wed Jan 15, 2014 5:42 pm

      51 Replies
      2785 Views
    23. Ship Roles (UI)

      50 Replies 4804 Views

      by Gazz, Fri Dec 06, 2013 2:06 pm

      50 Replies
      4804 Views
    24. Capital ships - Carriers and mobile bases?

      90 Replies 7588 Views

      by Eric0965, Thu Dec 06, 2012 7:29 pm

      90 Replies
      7588 Views
    25. The Multi-thread

      11 Replies 533 Views

      by Dinosawer, Mon Jan 23, 2017 2:52 pm

      11 Replies
      533 Views

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