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Re: Remaking Limit Theory - From the ground up

I wouldn't consider warp rails a core feature. By "core" I think of the things that absolutely have to be there for the basic game to work at all. If the consensus is that only a Josh-like engine will do, then "core" is an engine that 1) handles the basic system functions that require speed/efficien...

Re: Remaking Limit Theory - From the ground up

Good list, BFett. Questions for everyone interested in participating: 1. Should this game be open-ended and ever-expanding as in Josh's original design? Or should every game build a fixed universe, so that every game has an ending? 2. How committed are y'all to having multiple star systems, rather t...

Re: Remaking Limit Theory - From the ground up

I'm glad to see this happening. I don't know what I can offer -- some thoughts on organizing the project and game design, possibly some coding -- especially given I'm still trying to finish the 600-page Audible novel narration project I got "volunteered" to do. But If there's something constructive ...

Re: Happy birthday celebration thread

Charley_Deallus wrote:
Thu Mar 26, 2020 8:39 am
Flatfingers wrote:
Tue Mar 24, 2020 11:07 pm
Hope you're feeling better soon, Charley.

I feel great. Still healthy, doing jumping jacks, push ups, and burpees the last few days since I’ve been getting fat staying indoors. Lol

Great! Although, clearly, "spinal surgery" no longer means the same same thing it used to. :D

Re: The End

With no support or experienced project management, there was no way he could pull this off in the timeline he estimated. Even very experienced developers wildly mis-estimate medium and even small tasks from time to time. An inexperienced developer (even with the incredible talent Josh has!) just ha...

Re: The End

I still don't know whether Josh was forced to stop work on LT primarily due to exhausting his money and energy, or because there turned out to be technical challenges that proved too much for even Josh's talent to overcome. Money and energy can (to some extent) be addressed by additional funding and...

Re: I Miss Josh

Nicely said. I miss Josh, too. I no longer remember how I first heard about Limit Theory -- I think it was having backed another space game, Eterium; maybe Kickstarter (back when it was actually about helping projects find funding) suggested Limit Theory because I'd backed Eterium. At any rate, the ...

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