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Procedural Skies and Optimal Graph Traversal

A couple of interesting technical articles up on Gamasutra today. First, Paul Tozour continues his series on Decision Modeling and Game Optimizations using Excel. This time he's using it to optimize graph traversals . Although Josh has said he's got pilots doing pathfinding now, this could be a usef...

Re: Some thoughts about damage and repair

No such thing as "tech levels" in LT, only "technology." There's a difference: think of it as being a more "concrete" item-like thing in LT. In that sense technology can be bought, sold, stolen, etc. A "high-tech" faction is simply one that has researched or acquired a lot of different pieces of te...

Re: Double Precision?

I never really doubted that there was a Master Plan, but it's still nice to have it clearly confirmed. Thanks! And while keeping it :squirrel: away is a little annoying to me (because it means I can't help by contributing at a strategic level), hey, my loss for not appreciating in time that this is ...

Re: Godus

I like a lot of what I've read about it except for the multiplayer part -- that's a dealbreaker for me when I'm wearing my gamer hat.

Even so, I hope this does well. And if some of the ideas find their way into other (single-player) games.... ;)

Re: Progress on Beta?

There is also the question of what "feature complete" even means in a game that ideally will have zero manually created content... The idea is that the beta is for allowing time for content creation and bug hunting. It might be helpful to think in terms of nouns and verbs. Procedurally generated co...

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