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Re: Remaking Limit Theory - From the ground up

Six of one and a half dozen of another. [Translation: Yes and no, more like new game with benefits that you have earned.] Going to a new cluster would allow you to do things like keep some favorite characters or vessels, add/subtract mods, change the difficulty, try a shared random seed value, and ...

Re: Remaking Limit Theory - From the ground up

One way to approach a limited universe is to borrow from Black and White, when you hit the end game, you open a one-way portal to the next universe and you're allowed to take some of your assets with you to 'seed' your next colony. An infinite universe to explore, just in bite-sized chunks. Seriall...

Re: Remaking Limit Theory - From the ground up

What I'm saying is: there's ways to design a system where exploration ships don't need rails to get places at suitable speeds. Cargo ships would utilize the rails more than most others simply because they minmax to have maximum cargo capacity, and rails are a good way of getting around. It's in a c...

Re: Remaking Limit Theory - From the ground up

I would agree. Josh's reasoning was so we could enjoy the view of space and the AI in the "living" world And being able to ride on a rail, and view the system et al, is a lovely way to spend some time, whilst figuring out the next chapter in my space opera :) What if the AI constructed them? Lay ou...

Re: Remaking Limit Theory - From the ground up

I would certainly consider them a core feature, but I know some people disagree. I would agree. Josh's reasoning was so we could enjoy the view of space and the AI in the "living" world And being able to ride on a rail, and view the system et al, is a lovely way to spend some time, whilst figuring ...

Re: Remaking Limit Theory - From the ground up

I think Josh nailed it, although time, money and patience caught up with him in the end. We have gazillions of code that Josh placed on this forum.. why not use it, and help us understand a way to program LTCe (LT Community Edition) with the concepts that Josh banged out. At the end of the day, I se...

Re: Remaking Limit Theory - From the ground up

Edit: Considering the release of Gabe Newell's Alyx, would VR support be out of the question? Also, would modding be in or out? Modding definitely, I think. VR would be fun too, but IDK how technically complex that would be to implement off the bat. Maybe not dismiss it out of hand but deal with th...

Re: Remaking Limit Theory - From the ground up

Nathan, what is the possibility of gaining access to Josh's engine? Considering one option of creating a similar C-based engine, with Lua-jit. I know there's legalese involved here, but do you have access to Josh's source? Is there any time limit on accessing that, remember how he said if he was out...

Re: The End

I just rewatched some of the devlogs from way back, and im still surprised at how well the graphics hold up 5 years+ later. Genuinly, the UI alone still seems so ahead of other space games and it got me wondering, why dont some of us start our own open source github attempt at recreating some of th...

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