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Re: Void Destroyer is coming... (Space Sim Kickstarter)

Hey guys - I haven't stopped by here in a bit and noticed that this post was far on 2nd page so I'll do an update: If you haven't heard about the project check out Steam's Greenlight page for a quick synopsis (and if you like what you see please consider voting): http://steamcommunity.com/sharedfile...

Re: Void Destroyer is coming... (Space Sim Kickstarter)

Thanks darker70... that's the game! Gotta read that wiki page now :) Thanks all for kudos/help on reaching goal and to Meso for bumping :) The above is a warm up trailer for the Kickstarter finale trailer, which by my estimates is... well I don't want to oversell it (ok I do - I'm super excited). I ...

Re: Void Destroyer is coming... (Space Sim Kickstarter)

Gazz definatly has a knack of finding things to be improved. There is a sort of a coder mentality - I think - it basically go like this - create something, then improve it, then improve it, then improve it, then improve it... Now in the AAA world - this is a bit more like this - I think (never been ...

Re: Void Destroyer is coming... (Space Sim Kickstarter)

The UI in my project is what happens when a coder designs a UI for debugging purpouses. The way the project progressed the UI was put in so that I could get feedback on what's going on in game while adding features and fixing bugs. I often asked myself what players would want out of it - maybe my ow...

Re: Void Destroyer is coming... (Space Sim Kickstarter)

Hey - happy that my project is spreading to a lot of space enthusiasts. I actually often browse this forum, sometimes searching for ideas... quick hide them! It is awesome there are really cool and unique space sims and that with Limit Theory leaning towards procedural direction we'll get a chance t...

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