Search found 5492 matches

Re: Time

Before I design a system, I like to ask myself a question: what's it for? That is, what is the need that this new system is expected to satisfy? I'm funny like that. :) Are we talking about putting a chronometer display on the screen that shows how much absolute time has elapsed since the origin of ...

Re: time for gameplay?

Grumblesaur, I'm probably slightly more... "concerned" isn't quite the right word, but let's go with that... than you because I think of "balance" a little differently. Balancing gameplay systems usually gets meaningful time allocated to it because it's almost never just a question of fiddling direc...

Re: Universe Lore - "Mile Wide Game and Inch Deep thick.."

The Kickstarter is still a go-to location for me as well.

In particular, I never fail to be inspired by Josh's description of the different roles that we players can switch between. That possibility of world-exploring freedom is intoxicating.

And he's actually delivering on it.

Re: Music!

Dagnabbit. I forgot, when I posted the "rock yodeling" theme suggestion, that I was going to include the technical limitation, "and NO SLIM WHITMAN." (Really.) So, well done, you. :) Fans of a movie from a while back will enjoy this earlier rendition of its theme music: Way Out There . (Also not "ro...

NEO Scavenger: Turn-Based Apocalyptic Exploration

RPS has a very nice write-up of NEO Scavenger, a game in which you will (among other things) wrestle a blind man to death for one of his shoes (which doesn't fit) and think it was an acceptable choice. As RPS puts it: Even though combat is turn- and text-based, the approach of an angry bare-foot ban...

Re: Organizational AI

The lists of steps in my mind are organized in hierarchies. I follow a routine procedure before going to sleep. ... This nesting actually continues down to a very fine grain of movements, so that there are literally thousands of little actions constituting my nighttime routine. Ray Kurzweil's mind ...

Go to advanced search

cron