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Re: Heisenberg Drive

Ice could be a bit tricky, however, since it's also a powerful solvent and a common oxidizer. Combine that with extreme heat and pressure and you might end up damaging your heatsinks. This is why a lot of sci-fi uses noble gases, which are inert, but also rarer. You can obviously handwave it away w...

Re: Heisenberg Drive

My secondary idea was that, perhaps for when the system is being driven the hardest, you could superheat gas and fire it off away from the ship to cool the drive faster. This would have the additional effect of creating flames, jets or plumes (and those would not necessarily have to be at the back ...

Re: Make moving "realer"

the whole damage factor would make asteroid fields a real navigational hazard based on natural factors. btw: you could just travel slower in asteroid fields and route some energy from drives to shields ^^ "Divert power to the deflector array!" http://cundars.files.wordpress.com/2013/01/make-it-so-p...

Re: Make moving "realer"

I think the only issue would be how much damage it would do to your shield. Of course, then this could be worked in with other mechanics. Initially, I wanted to say that if it does damage to your shield, you shouldn't have to inch your way along a sector because everytime you move you take damage t...

Re: Heisenberg Drive

The core of the idea remains the same: this whole drive concept is based on the idea that you're limited by CPU power. Ergo, those computers are going to be big . Guess what computers are really good at? Generating heat. If you want big computers (and I'd assume the drive itself would also generate...

Re: Additional Thoughts on Research and Production

Modification of the components of the system. The player may have discovered an artifact from the wreck of a ship he destroyed. He did the necessary research in Electronics and was eventually able to reverse engineer the component, producing a schematic of what turned out to be an advanced type of ...

Re: Additional Thoughts on Research and Production

i agree with flatfingers here, i think it would simply be too much of a metagame for LT hell, it could even be a game on its own! like space chem, only with equipment ^^ i've made a suggestion a while ago that did go in the same direction with construction, but less awesome, more trimmed to being si...

Re: Make moving "realer"

P.S.: After writing this I don't actually know if the game has a shield system >_> theen you should get yourself a bit geared up before posting suggestions :) the FAQ would be a good place to start besides that, the idea sounds good, asteroid defense laser rattling once you get into a dense field w...

Re: Node Based Interface

From the Dev Log Sunday, January 5, 2014 PS ~ Another interesting tidbit: I played around with square / rounded square nodes today rather than circular. Kind of an interesting effect..not sure which shape I prefer yet :) Why not both? It's because of a technical limitation? I'd like the dots for ev...

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