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Re: Mod Ideas

The implementation of a plague mechanic, for example, would be a simple matter of inserting a dramatic population drop (with a very low likelihood) into the existing colony update function. I'm making a few assumptions here, but the super-simplified pseudocode would be something as simple as this.....

Re: Dwarf Fortress?

So with the talk of procedural history and whatnot, several people have drawn the parallel between LT and Dwarf Fortress. Personally, I am aware of DF but have never actually been able to get into it (I only ever remember trying a few different times for an hour or so, and being unable to get it to...

Re: A word of thank you

5. I see on the LT wiki (which claims it was taken from the official site) that there are roles in the game. Do these roles limit what you can actually do? Uhhh, there is a wiki :) Oh, it's a stump - only 4 pages :( Mh, but wouldn't it be nice to have a filled wiki? Especially for LTSL a forum can ...

Re: Mod Ideas

I havent played the prototype either ;) There is no "space" inside your ships that could be allocated dynamically. "..." Also i think that you may not have to make a mod for this (at least not alone ;) ) As i think that pipelines and your suggestion are functionally equivalent. So either it gets im...

Re: Mod Ideas

I think you are thinking a bit too much into how ships are handled internally. To make the minecraft analogy, ships use AE, not buildcraft. Every production action gets its inputs from the cargo bay and puts its outputs back there. There are maybe some ways to customise and control the energy alloc...

Re: Mod Ideas

There wont be much of building factories like in minecraft / buildcraft, as you wont walk around aboard ships. No internal spaces to do buildcraft optimization play. but i suggested something similar with pipelines a while back Thanks for your suggestion. I do like the concept of pipelines. But the...

Re: Mod Ideas

Well, first of all: Hello! I'm following Josh's Posts on Youtube for quite a time now and i'm really excited. I'm a big fan of mods - Wouldn't there be mods for minecraft, i've never would have played the game for years! I've got two ideas and if i've got the time i will try to realize them: - Insta...

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