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Re: Update Thursday 5th June 2014 - Josh's Keyboard

No, it was not procedural music, I showed 'adaptive music' concept a while back. It means that the music changes according to the in-game situation (like tension, battle, etc.) This is still a feature and I can confirm that Francois is doing some really fancy and cool stuff on the adaptive music fr...

Re: Subcontracting

Okay, so there is a step between acquering and transfering your data logs. Good. Thats why i think it does not make any difference if contract or subcontract. data sets are proof that something happened. possesing those datalogs is claiming and proving responsibility for those actions. And datalogs...

Re: Update Thursday 5th June 2014 - Josh's Keyboard

Josh will enjoy that post, Flat. ;) :angel: That's not a bad idea though, Starbuck. :thumbup: I have to admit it I still enjoy the music he was putting together originally for his own LT OST before he decided to leave it to a professional. I remember him saying how easy he could bang out space musi...

Re: Faction Icons

Would the faction icon change if the faction changed their goals? The factions in the dev videos seemed to have names that reflected their "types" of factions. However I somewhat suspect that the factions where artificially set up for the dev videos. Perhaps an AI faction would not change their "pe...

Re: Limit Theory Trailers (Fan Made)*EPIC TRAILER COMPLETED*

epic trailer #2 was very nice, i enjoyed it thoroughly. i would suggest captioning the different footage alpha/beta/monthly update(jan, feb, march, etc...) also some small timing matching music with footage adjustments. felt like it was off by .5 seconds at the start.. very nice overall. lastly add ...

Re: Wreckage?

I posted some ideas here Namely that shipwrecks become tiny asteroid fields, that could be mined like any other asteroid (yielding cargo, some equipment, and some raw materials), with some graphical flourishes for fun. Essentially they would stick around forever, since they have become static objec...

Faction Icons

i know there have been several posts pertaining to some sort of identifier for the NPCs, my suggestion is along the same lines as a procedurally generated "badge" or "icon"... the badge would be on all the ships that are owned by that faction and would relate to their personality or the choices of t...

Re: UI

everyone keeps talking about the customizability of everything in the game... well lets see it. i would like to see how customizable it really is. in some earlier videos and dev logs josh was talking about a lot of different looks to the nodal UI, did he find his personal favorite and stick with it,...

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