Re: [Adam] Monday, October 2, 2017
Since your game logic (the simulation) runs at a fixed interval time-step, how do you smooth out the framerate? Lets say its running at 10 FPS for the updates (logic ticks), and at a 60 FPS rendering speed, there would be 1 "slow" frame (randering and logic), and 5 "fast" frames (only rendering). I...
- Forum: Dev Logs
- Topic: [Adam] Monday, October 2, 2017
- Replies: 106
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- Sat Oct 07, 2017 10:24 am
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