Lights, window lights on ships, or positional lights, or lights coming out of hangar bays. Blinking lights, fading lights... ah, well, I guess it's clear by now .
Also, algorithm A might beat algorithm B each time, while at the same time algorithm B beats Algorithm C always. Nasty thing is that Algorithm C again might beat Algorithm A in almost all cases. Fire, stone, scissor... lizard, Spock .
While reading Josh's cool devlogs the thought crept upon me that it might get boring if all AI actors follow the same agenda or are of the same cleverness. It's cool to have some sophisticated"seed AIs" who will start a race empire building or amassing obscene riches, but I guess there should be man...
Wish I would :lol: Seriously, it's just such a cool thing and space sims where you represent a pilot sitting at starship controls (like the player sits on his chair at home) are really scary in the degree of immersion with the Rift. Even most beautiful "normal" onscreen stuff feels quite petty compa...
Great fun reading the dev logs daily and big respect to Josh for the whole project. That being said, please Josh, do yourself a favour now (better yesterday than today to be honest) and get yourself an Oculus Rift to try out. So many design decisions and graphic implementations you do right now migh...
Great input, Jabbleowk! Yes, that's about the way I imagine it, too. Besides I would probably not differ between hard and soft objects, but just between predetermined, unchanged objects (by seed number; no matter if small ship or large sun) and those changed or created by actions of the player, whic...
Thanks, DWMagus! I would really look forward to that too one fine day. And indeed it's such a great thing for the genre what Josh does here that I almost feel bad for pestering him with these ideas here. Almost
Valid point - if spawning is a no go, then this wont work out. All the dialogue would obviously be spawned, too. Spawning in the sense of bringing in scripted events is the whole idea here. I wonder though why a procedurally generated universe cannot have scripted elements injected. Depending on one...
Perhaps there's different kinds of stories: those dynamic ones told by the evolving universe itself and those scripted ones coming from players. The later have the advantage of coming from human souls - they will have humour, drama, flavor, crazyness, pop culture and scifi references, they might bui...
I love that idea. A universe that could be filled with storylines written by players. A player could decide which story lines to import into his game, based on rating and reviews of these storylines in the forum. The LT engine would dynamically spread the story lines aorund the universe, involving -...
Heyho Josh, at first, just let me say I am really proud of you for doing this project with so much commitment. I really love to read your dev logs - I read them every day and they are very inspirational (and funny :-)). Also I am a user of Nvidia 3D Vision tech (stereo 3D) and soon to be owner of an...