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Re: Should mods be free?

This entire discussion revolves around what type of license Josh releases the LTSL under. Even though he is going to retain sole rights to sell the game (engine) itself, creating mods will be completely done though the scripting language. If LTSL is released under the standard creative commons licen...

Re: Ship damage model

Im not sure if arbitrary textures can be applied to specific parts of a ships PlateMesh, or if there is just one texture that covers the whole ship, but if the former then some damage states can be fairly easily represented by just throwing on some damage texture to the place you got shot. Probably ...

Re: LT potential sales just rocketed overnight !

I really dont think that we should be holding E:D and LT to the same standards here, its like comparing apples to an infinite amount of proceduraly generated oranges. For example, I was just browsing through the E:D update #49 and couldnt help notice: we are now planning to eventually have 30 playab...

Re: The November 2014 Devlog Discussion Thread

thinking about how modders might implement multiplayer, and that variable timestep might make networking harder. Ive been spending some time in the last couple weeks reading about multiplayer client-server stuff, and although Im not a master at this stuff by a long shot, I think I can say that vari...

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