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Re: Job Listings.

http://www.youtube.com/watch?v=xVnx6CuBCKw edit: warning: not really family friendly It's a great scene, Zanteogo. I really enjoyed the first series and a fair part of the second but began losing interest after that. I have them on DVD somewhere. I've been meaning to revisit the whole four series b...

Re: What about civilians?

Everything takes time when you're building a game. The value of implementing civilians has to weighed against the cost to do that. These comments are intended to place an additional weight on the "value" side of the scales. :) I still don't think it has enough value to justify delaying the game a m...

Re: What about civilians?

This is a huge difference, and it's not purely aesthetic. It's more immersive, too. Mr. Parnell aims to make the universe feel alive, and nothing feels more alive than showing that people are actually living peaceful lives in your universe. The last two dev videos certainly made the universe felt a...

Re: What about civilians?

I wasn't too happy about it either. I did propose a method that would allow civilian ships to become a very important element in the game - and yes, you'd still get your massive space battles. The idea it's self is not a bad one. I personally would rather see the game finished at some point rather ...

Re: What about civilians?

Actually I was upset by this: The bottom line for me is this, will civilian ships really add THAT much to the game? If it's just to add more ships in the background and to make the universe feel more alive? Then I will always been against it. More ships one place does mean less ships somewhere else...

Re: What about civilians?

The bottom line for me is this, will civilian ships really add THAT much to the game? If it's just to add more ships in the background and to make the universe feel more alive? Then I will always been against it. More ships one place does mean less ships somewhere else in the end. If I can't have my...

Re: What about civilians?

I think you missed a bit. :P Let me fetch it. http://forums.ltheory.com/viewtopic.php?f=12&t=2876#p47111 Current Optimization Status: 256+ ships in one system running smoothly (60 fps in calm moments, 30 fps in full-out, system-wide battle). Next Challenge: enable full rigid body collision... :shif...

Re: What about civilians?

Oh, that's what you're asking. Well, there's no surefire way around it, but remember, civilian AI would be so simple that you could potentially have four to five times as many civilians as workers in a system (i.e. a system full of 2000 civilians compared to a system full of 500 workers). Tacking f...

Re: What about civilians?

Um, no. Let's not do this. Inflation is a horrible, horrible thing. I don't want to have to pay 1,000,000,000,000,000cr for a stick of gum, late game. All you really have to do is make sure that none of the credits actually disappear. Then you have a constant amount at all times. Well, I agree infl...

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