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Re: Magnificent Midnight Math Madness!!! [Project Euler]

Hmm. I could try solving that with java. My first thought was looping, but then I realized the fuckup that would result from array sizes. Recursive functions it is. Also, that reminds me of another problem. This is a trivial programming problem and a non-trivial manual problem. So the challenge is t...

Re: Proof

It must feel strange to have so many people caring so much about something you made on your pc in your pyjamas while guzzling coke. I mean, I understand that people are both financially and emotionally invested (I am too), but it still must be a weird ass feeling. :squirrel: :squirrel: :squirrel: :g...

Re: Proof

Update!!! Must post update song! http://www.youtube.com/watch?v=I8jkz0pdHk8 I actually like Python. It's funny that the first time I heard of scoping via indentation, I thought it was a great idea. Ah, naiveté. My first love though shall always be Java. It broke my heart to find out that it's not id...

Re: No Man's Sky

Good to hear the sounds in the game at this early stage. One thing I noticed was that there seems to always be some amount of "noise", whether that be engine noise, wind noise or music.. there doesn't appear to be moments of silence or near-silence present in the game.. which is a bit of shame to b...

Re: No Man's Sky

Vartul - you disagree? To summarize my standpoint, I feel that it is wrong for the developers to intend to make exploration painful in a game about exploration. That quote was from Captain America: Civil War. :D No aggression intended. I totally get your point Talv, but I was just thinking that the...

Re: No Man's Sky

And that's where NMS starts to sound wrong to me. The descriptions of the world of the game sound interesting... but then the developers speak. Why does everything they (primarily Sean Murray) say sound like they've decided what shall be the "right" way to play the game, and no deviation from the a...

Re: No Man's Sky

I believe in detailed analysis too. Analysis often reveals hidden beauty in great works, whether it's literature or games. However, to quote Sherlock Holmes- “It is a capital mistake to theorize before one has data. Insensibly one begins to twist facts to suit theories, instead of theories to suit f...

Re: No Man's Sky

Good interface and sufficient information is not handholding; the lack of those is not difficulty, it's design oversight, it's artificial frustration. Having an objective is not handholding; not having an objective does not necessarily equal freedom and being able to do 'what you want'. If there is...

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