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Re: What about civilians?

I am all for function over details, because function performs a higher role in the gameplay than even the best details. It's about purpose. The reason why I don't think tourism is needed is because civilians would travel to find better job while paying what they've earned for the trip somewhere else...

Re: What about civilians?

Interesting. So, the system would be as follows: civilians generate resources - efficiency in generating resources comes from number of civilians - in exchange for money by trading said resources to traders, who then trade goods between various points (be it station, planet, etc.)? I don't see touri...

Re: What about civilians?

What useful civilians do? How do they get their money? I could understand planets as means for generating more population - and thus forcing colonisation and terraforming in terms of expansion - but population itself should have meaning. How could you allow civilians to become something more in a pr...

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