Makes sense to me. It retains the idea of different levels of illegality but lessens the work for Josh.
Search found 1939 matches
Well, not all contraband is quite as bad as cocaine. For example, I might be carrying human organs in my hold without a permit, but said organs would likely be used for keeping people alive/studying in a lab, whereas cocaine is just about getting someone addicted and then farming them for money unti...
What. That's not what I said at all. Oh, right. I wasn't reading very closely, was I. But your thought triggered another one in my head. Anyway, quick summary: Unfriendly factions punish you more harshly, friendly factions might let it slide. Breaking laws hurts your reputation. (Perhaps we could h...
As our community grows larger, would we need to appoint a few moderators to move or lock threads, remove profanities, and generally lessen Josh's burden of moderation while he works on Limit Theory?
I rather like the super-cruise idea, because the time acceleration in DarkStar One felt kinda cheap to me.
- Forum: Suggestions
- Topic: Time acceleration vs. super cruise / in-system jumps
- Replies: 39
- Views: 7011
- Sun Dec 23, 2012 4:41 pm
- Jump to post
Regarding missiles, perhaps we could have guided ones that sacrifice damage for tracking ability (and thus are more geared towards taking down fighters and small freighters) as well as unguided ones that have a larger payload (being more suitable for anti-cap and anti-transport roles)?
Well, I favor the idea of an auto-overwrite save system like Minecraft, but I understand that many people prefer the ability to save in different slots. Regarding the punishments for smuggling, though, I think it ought to be a fine the first few times and ship impoundment afterwards. And if you get ...
To bring something else into the economic equation, will some factions consider certain commodities to be contraband, and how will such commodities be determined?