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Re: Predefined sectors

Why shouldn't we? With appropriate resources, I'm sure a spacer would be able to furnish the construction of a ship of his own design. The ship creator option (which Josh has already implemented, as seen in the tech demos) might not be available from the start of the game, but I imagine that with th...

Re: Player Progression Rate and Time Investment

As much as I like the idea of player freedom, I don't think the player should have control over too many of the constants in the game's algorithms. It's more code work for Josh to do and it just seems kinda cheap. You can already do whatever you want, but why not work for it a little bit? It's the d...

Re: Escorting Ships

I don't think the pathfinding will be a huge issue, given that it's all in wide-open space. A simple fix would be to scale the convoy's strength and speed to that of the player like the enemies' would be, but in order to make it a challenge, drop a few extra ships on the enemy side. While we're disc...

Re: Economy and Crafting?

In your PDA, you could have a list of all the laws for a faction. Maybe you can get them by clicking on them on the galaxy map? Or part of the reputation sheet. You could see a description of the faction as well as a list of their laws if you click on their name (under which you would see your repu...

Re: Economy and Crafting?

Depends on the faction. If it's a system-sprawling government body, then yeah, they're probably not going to let it slide at all. But if it's something like a small group of spacers like the Zoners from Freelancer, they'll probably be less strict with their ideas of acceptability and legality.

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