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Re: Escorting Ships

I don't think the pathfinding will be a huge issue, given that it's all in wide-open space. A simple fix would be to scale the convoy's strength and speed to that of the player like the enemies' would be, but in order to make it a challenge, drop a few extra ships on the enemy side. While we're disc...

Re: Economy and Crafting?

In your PDA, you could have a list of all the laws for a faction. Maybe you can get them by clicking on them on the galaxy map? Or part of the reputation sheet. You could see a description of the faction as well as a list of their laws if you click on their name (under which you would see your repu...

Re: Economy and Crafting?

Depends on the faction. If it's a system-sprawling government body, then yeah, they're probably not going to let it slide at all. But if it's something like a small group of spacers like the Zoners from Freelancer, they'll probably be less strict with their ideas of acceptability and legality.

Re: Economy and Crafting?

Well, not all contraband is quite as bad as cocaine. For example, I might be carrying human organs in my hold without a permit, but said organs would likely be used for keeping people alive/studying in a lab, whereas cocaine is just about getting someone addicted and then farming them for money unti...

Re: Economy and Crafting?

What. That's not what I said at all. Oh, right. I wasn't reading very closely, was I. But your thought triggered another one in my head. Anyway, quick summary: Unfriendly factions punish you more harshly, friendly factions might let it slide. Breaking laws hurts your reputation. (Perhaps we could h...

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