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Re: I Miss Josh

I joined this forum after looking online for a space game with a dynamic economy. None really seemed to exist, so when I heard Josh describe the game on his kickstarter it really excited me. I enjoyed the idea so much that I made a poster and CD case as part of a class project to advertise the game ...

Re: The End

kostuek wrote:
Sat Nov 16, 2019 2:33 am
I feel the urge to go over this list and cancel things out, like 50% of what was planned for 1.0... Guess that's what a "feature creep" looks like.
I wouldn't mind seeing your list of what LT 1.0 should have been. I have my ideas too.

Re: The End

I already said my piece so there's absolutely no reason for me or anyone else to be smurfing. I don't like where we are at, but much like Star Wars, I have no control over where it will head or if something will be done with the franchise at all. Take the good with the bad, pencil out your ideas abo...

Re: The End

An annual status update would be nice. <hint, hint> :-) November 21th would be a fitting date to post annual updates, since that's when the first update was posted. Hopefully someone who loves freelancer will one day find this forum and the ideas within and program their own game using some of the ...

Re: The End

I'm starting to get anxious. What Josh had shown(5 years ago!!) is still light years ahead of Star Citizen(500 people, quarter billion budget)..Elite Dangerous, X series...etc....etc...... NONE of the 200 + space games I've played come anywhere near LT. And nothing on the horizon. LT or bust, it se...

Re: Underspace

With as much as people love freelancer here, I'm surprised I don't find this trailer very exciting. I guess it's because it doesn't have the elements that excited me about Limit Theory. I really want a game with markets, business/clan/faction ownership, which spurs dynamic encounters based on suppl...

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