Re: Dynamic Destruction
Returning to this post for a sec, say, perhaps, that we reduce the problem of having to render billions of small sections of seared-off plating in a battle by keeping the small damage as particle effects and the really big damage as actual broken bits (for example, slicing a ship in half would make ...
- Forum: Suggestions
- Topic: Dynamic Destruction
- Replies: 50
- Views: 36817
- Thu Nov 02, 2017 1:04 pm
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