Re: Some thoughts about damage and repair
- yay for realism/details (eg shortcircuits, lower firing rates, less crew efficiency bc of artificial grav failing, ...) - Keep in mind the game isn't turn based though. Eg it might be more practical to keep firing at lower efficiency than to repair first -> smarter AI for fleets needed. (or maybe ...
- Forum: Suggestions
- Topic: Some thoughts about damage and repair
- Replies: 117
- Views: 13695
- Fri Feb 17, 2017 8:50 pm
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