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Re: Dying

Flatfingers wrote:
Mon Apr 23, 2018 10:43 pm
Speaking of recovering from ship destruction: how did Freelancer do it?

Maybe just do that.
In singleplayer you reload from last (auto)save, in multiplayer you respawn at the last station you docked at

Re: Dying

Black--Snow wrote:
Mon Apr 23, 2018 12:59 am
Losing a hand to a dangerous piece of machinery can result in a lawsuit against the manufacturer if realistic safety mechanisms weren't built in.
You mean like autosave which exists in every. Single. Game. that supports free saving?

(And in a lot of games that dont)

Re: Dying

Yeah but now you've gone to X3 mode where you accidentally die and have to reload 10hrs worth of time. That's when I uninstall the game and try to get a refund. Turn on autosave. If you lose 10h of progress because you cant be assed to press F5 now and then its a case of PEBKAC or error ID-10-T (As...

Re: Dying

I feel like we are making this more difficult than it needs to be. [continues with outlining a pretty complex system based around respawns and fast forwarding the simulation and moving assets] so much to "more difficult than it needs to be" have the player reload when their "body" dies. removes all...

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