I'll just leave this here.
Dont allow engines to be completely disabled, but strike them with a lot of more or less impairing effects when damaged.
Speed reductions, flameouts, whatever.
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Well, we'll already have a giant laser pointed at that location.
Orbital laser striking cthulu is easy
(And if it wasnt able to break a measly ice cap it sure cant get off mars)
...or you get a secondary drive mode like there has been from the very beginning. Cruise drive. Which is there for in-system travel and can have an independent balance curve from battledrive. Also: where is it a problem that different ship types have different traversal speeds? Do you want the whole...
Well, called motorola service today and the gist of their answer is "yeah, no repair for you. Tough"
lets use that engineering education then
*cracks finger joints*
catholic music taste? oh i have that as well!
Go back to your stupid grave accursed Vampire!
i dont know why, but its not even half bad.
Jumping from one stable wormhole to another doesn't convey distance gameplay wise so it is less important to convey that distance on a map. However, the number of jumps to get to a given system are important. except if you are using some euclidean distance limited jump drive. then you definitely ne...
Knowing Sly it was gibberish in attempt to make a math joke
Or he wants you to build a gigantic AC magnet.
In other words, controllable inter-system navigation will exist in some form, but I'm not positive about the restrictions yet. Questions like whether the connection will be exact (i.e. you get to choose both endpoints), whether it will be permanent, etc. need to be thought through carefully in term...
~Dovahkiin, Dovahkiin, naal ok zin los vahriin
Wah dein vokul mahfaeraak ahst vaal~
(Im in the vicinity of 16 continous hours of listening to this. Since monday)
edit: screw that, im at 24 hours now.