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Re: Perma death

Yup, perhaps I did not write it as clear as Tom did. The previous player is dead, but the grudges are brought forward to the next player (being yourself again) playing in the same universe. And no I am not sure that is fun. Depends on the grudge. If you pissed off the whole universe that you were h...

Re: Perma death

I do not believe that the player's character would 'return' from the dead, Ringo, that would be counter to the idea of their death being permanent. I think the idea is that the state of the universe would persist for the start of a new campaign with a new character. In other words, if you, as a play...

Re: Nebulas, Black Holes and other "galactic things"

Phenomena such as black holes and nebulae would up the realism and wonder quotient in the game for certain! As far as black holes however, Josh has already eliminated the idea of putting supermassive black holes at the center of galaxies as too ambitious an undertaking. It thus appears that black ho...

Re: Weapons

If the project passes the $75 thousand stretch goal ships will be customizable (albeit from procedural components). The way I interpret that is that with customization one will be able to determine where the hardpoints will be located on the ship's frame.

Re: Modding

Well, the music will be contracted out. Art assets, however, will not be needed, as all such will be procedurally generated. Like I said, let's trust Josh to make the right decisions for Limit Theory. It is his project after all. In this case it is also his dream that he is working to turn into real...

Re: Weapons

As per Josh: The ships that the player buys will indeed be procedural, and you will be able to modify the equipment of the ship, but not the actual form itself (unless we hit the stretch goal, in which case you will actually be able to design the hull). That means that you can choose which weapons t...

Re: Modding

I would like to second Tesseract. Many - in the beginning - good games faded in time, when new games came up and they didn't/couldn't adjust : I-WAR2 EdgeOfChaos, Yager, Aquanox (ok, not really "space" but very similar gameplay) come to my mind. On the other side, games that had the possibilty of m...

Re: Modding

Here are a couple of pertinent quotes from Josh: For now, LT will remain closed-source. I wasn't aware that closed-source projects had licenses associated with them! I do not currently have any license associated with the LT Engine. I've been toying with the idea of OpenLT, an open-source Limit Theo...

Re: Weapons

You are not required to have weapons. Of course, that precludes the ability to directly respond to acts of aggression against your PC. The game is a sandbox, as such, you get to determine how you wish to proceed from the starting point. There is no central narrative or specific plot to follow. That ...

Re: Galactic Threat!

If the player has built up a huge trading conglomerate, the threat could take the form of sabotage, increased piracy, embargoes and such. Conversely, if the player built up an overwhelming military capability, the form of the threat could take the form of an alliance of rival factions or the possib...

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