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Re: NPC Characteristics

While a game universe is generated from a seed at the beginning of the game is there really a need for (NPC) activity outside of the areas the player has actually come in contact with? That is to say do trees need to be falling (much less heard) in a forest that the player has absolutely no informat...

Re: NPC Characteristics

...I would suggest that and actually appreciate it if the organization of NPC characteristics stayed away from the rigid classifications... ...I don't agree with the intuitive notion of grouping them by traits and creating distinct identities out of each... I am largely with Alpan here. While I wou...

Re: Star Citizen and question for Josh

"Hmm, a bit harsh there Tom. Let me see now. What about a guy who is content to spend a substantial amount of money on a game which has no pedigree whatsoever. A game made by a mere student with a dream of making his own game but who is in need of financial help to achieve that dream. The said stud...

Re: Star Citizen and question for Josh

. I think you all got it wrong. Some rich guy flying a powerful ship is never crazy. He is eccentric. =P A rich guy (or possibly merely a guy who is content to spend thousands of dollars) buying a fleet of virtual ships in an unreleased game that currently primarily consists of hype is never simply...

The Long Dark

Not much here beyond rambling and a rough conceptual outline. Still, I find it reasonably interesting. At any rate, if the writing and gameplay live up to the paeans that members of the development team offer to one another in the promotional video it will be one hell of a ride. ;) :shifty: :think: ...

Re: Books!

Just ran across this, and thought you might be interested: http://io9.com/author-austin-grossman-i ... -511925719 Looks like it's chock full of "YOU" spoilers, though, so I haven't read it myself. Thank you for the link, the exchanges were interesting... and, yes, full of spoilers. Here are some of...

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