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Re: Modding

@Zak Gordon: well, my understanding is that pretty much everything in LT is procedurally generated.

If it is just about giving the possibility to modders to fiddle with the basic elements and textures of ships, planets, etc, then I guess we're falling back on the "exporting PCG inputs" suggestion.

Re: Modding

@Zak Gordon: your enthusiasm for modding is heartwarming. :D That said, please take into account that LT is not scripted at all, whereas a game like Morrowind is entirely scripted. It's much much much easier to make an Elder's Scrolls game mod-compatible, since literally everything is hand-crafted. ...

Re: Inspired...

Jason Schupfer wrote:I was inspired enough to order a book on procedural generation of Amazon. Hope I get around to reading it...
Nice. Can you give us the reference? And tell us if it's any good once you've gotten around to opening it? ;)

Borderlands 2

Nothing to do with LT (hence the choice of section), but I just bought Borderlands 2 and I'm just as amazed by the procedurally-generated guns as I was in Borderlands. What I love is that it doesn't just affect the stats: it affects the aspect and gameplay. In fact, I've never found two guns that fe...

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