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Re: Civilization 6

I think that radical changes to a game's formula should always be accompanied by a subtitle, not just a number. The bare number conveys (to me) a sense of continuity, while a subtitle more obviously suggests a large change.

Re: Istrolid

So, I've played a couple hours of Istrolid, and I really wish I was better at micromanagement. Super-fast fighters with miniguns seem OP in the earlygame--if you can use them effectively. They can dodge all the things, as long as you can tell them to. And then "capture torpedoes" are fun too. I did ...

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