Search found 95 matches

Re: Illegal Goods

You could say that, but one "parent" is the current ruler, meaning you don't see drastic turnarounds and it's less random than randomly determining what goods are now illegal after each X amount of time. It also gives factions changing personalities, sort of cultural change. It's less static. In fac...

Re: LT Is absolutely everything I wish Universal Combat was

Why not simplify repair to X engineers will repair Y amount of damage with possibility to dictate which part of the ship takes priority? Unless there are many systems and sub-systems I don't think why this suggestion is worse than "click to repair". If you have many ships, then each individual ship ...

Re: Illegal Goods

Illegal commodities are illegal, because rulling entity says so. We can say that such goods can be generated at random, but I am uncertain this should be the way. I have some ideas to make it not so random and make it still change over time. I'd have to ask how long an NPC can last, especially facti...

Re: Squaring the "Vertical Progression" Circle (maybe)

your "lack of discovery" assumes that theres information already available somewhere and if its available to someone you know and can contact. I'm a little bit desapointed by that. Is there a topic about discovery in LT? I can't find it. With speed of light limit disabled for every points of the ga...

Re: Illegal Goods

To introduce commodities we need to solve who would buy them and why. I am still thinking on this one. If commodities are not vital for ships, then culture vector could be used... As for "laser of endless torture made in good empire" being legal in Evil Empire while "laser of endless torture made in...

Re: Illegal Goods

Here is my suggestion - when faction has high negative relationship with another faction it considers all items manufactured by that faction as illegal. Let's say that Evil Empire wants to destroy Good Republic. Good Republic will judge relationship with Evil Empire by measuring damage sustained via...

Re: My dreams or what do I would like to see in game

for a simple variation you dont need any fancy mechanics around that. give it some percent chance that a "destroyed" ship gets applied some destructive cosmetic alterations and becomes a derelict. no special mechanics needed for targetted pilot removal. This could work. But does not solve the issue...

Re: My dreams or what do I would like to see in game

I think we're not on the same page here. I am not talking about a technical possibility of creating an empty ship in space. I am talking about creating a mechanic that makes empty ships natural occurrence in universe of the game. You can't board enemy ships. You can't forcefully remove AI from a shi...

Re: My dreams or what do I would like to see in game

You probably won't find derelict ships, because AI is a ship and the two can't exist separatively in space. you can change ships, and i guess exectutive AI's will likely also be able to switch ships. so why shouldnt there be a state for a ship without pilot? pilots without ships will likely not be ...

Re: My dreams or what do I would like to see in game

You probably won't find derelict ships, because AI is a ship and the two can't exist separatively in space. There is no boarding either. I can't find any notion of contraband or smuggling too, which makes me very concerned when it comes to illegal trade. I am not sure if piracy covers that. It's not...

So, the AI...

I see a lot of information regarding Limit Theory, but since update on how economy is supposed to work I didn't see a lot (or anything) on the subject. AI is supposed to move the universe. Literally anything around player (and anything not around him) will be influenced by "others". I wonder, are "o...

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